DocumentCode
3382458
Title
Rendering Models for Immersive Voice Communications within Distributed Virtual Environment
Author
Que, Ying Peng ; Boustead, Paul ; Safaei, Farzad
Author_Institution
Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., Wollongong, NSW
fYear
2005
fDate
21-24 Nov. 2005
Firstpage
1
Lastpage
6
Abstract
This paper compares three possible rendering models for the provision of immersive voice communications (IVCs) in distributed virtual environments (DVEs) such as multiplayer online games. The common aim of these three rendering models is to create a personalised auditory scene for each listening avatar, consisting of a mix of the surrounding avatars´ voices, positioned according to their positions in the virtual world. The first two rendering models are based on amplitude panning localisation and HRTF-based binaural localisation respectively. The computation cost of the latter is deemed too large to meet the identified processing power constraints. A computation reuse scheme was introduced in the third rendering model which, as shown in our simulation results, reduces significantly the computational cost of providing IVC using HRTF-based binaural localisation.
Keywords
avatars; rendering (computer graphics); voice communication; HRTF-based binaural localisation; distributed virtual environment; immersive voice communications; rendering models; Avatars; Bandwidth; Computational modeling; Context modeling; Distributed computing; Internet; Layout; Power system modeling; Scalability; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2005 2005 IEEE Region 10
Conference_Location
Melbourne, Qld.
Print_ISBN
0-7803-9311-2
Electronic_ISBN
0-7803-9312-0
Type
conf
DOI
10.1109/TENCON.2005.300940
Filename
4085205
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