• DocumentCode
    3384004
  • Title

    3D terrain reconstruction based on contours

  • Author

    Zhang, Zhiyi ; Konno, Kouichi ; Tokuyama, Yoshimasa

  • Author_Institution
    Fac. of Eng., Iwate Univ., Morioka, Japan
  • fYear
    2005
  • fDate
    7-10 Dec. 2005
  • Abstract
    In 3D terrain reconstruction, the differences of shape and topology among contours in adjacent sections cause a difficulty as the tiling problem of branching terrain. In this paper, we present a brief and pure geometrical algorithm to reconstruct 3D terrain based on contours. The merit of our method is that the tiling rules guarantee arbitrary branching terrain can be divided into correct topology.
  • Keywords
    computational geometry; image reconstruction; surface topography; terrain mapping; topology; 3D terrain reconstruction; branching terrain; contours; geometrical algorithm; tiling problem; Character generation; Computer graphics; Computer networks; Design automation; Network topology; Shape; Skeleton; Surface reconstruction; Surface topography;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on
  • Print_ISBN
    0-7695-2473-7
  • Type

    conf

  • DOI
    10.1109/CAD-CG.2005.2
  • Filename
    1604655