DocumentCode
3384004
Title
3D terrain reconstruction based on contours
Author
Zhang, Zhiyi ; Konno, Kouichi ; Tokuyama, Yoshimasa
Author_Institution
Fac. of Eng., Iwate Univ., Morioka, Japan
fYear
2005
fDate
7-10 Dec. 2005
Abstract
In 3D terrain reconstruction, the differences of shape and topology among contours in adjacent sections cause a difficulty as the tiling problem of branching terrain. In this paper, we present a brief and pure geometrical algorithm to reconstruct 3D terrain based on contours. The merit of our method is that the tiling rules guarantee arbitrary branching terrain can be divided into correct topology.
Keywords
computational geometry; image reconstruction; surface topography; terrain mapping; topology; 3D terrain reconstruction; branching terrain; contours; geometrical algorithm; tiling problem; Character generation; Computer graphics; Computer networks; Design automation; Network topology; Shape; Skeleton; Surface reconstruction; Surface topography;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on
Print_ISBN
0-7695-2473-7
Type
conf
DOI
10.1109/CAD-CG.2005.2
Filename
1604655
Link To Document