DocumentCode
3384108
Title
Cluster based real-time rendering system for large terrain dataset
Author
Yin, Ping ; Shi, Jiaoying
Author_Institution
State Key Lab of CAD & CG, Zhejiang Univ., Hangzhou, China
fYear
2005
fDate
7-10 Dec. 2005
Abstract
In this paper we propose an efficient system for rendering large terrain data in a cluster environment. Both geometry and texture data are stored in the server, constructed and optimized as pre-computed static quadtree. Hierarchical view frustum culling and view-dependent texture and geometry refinement is performed through a top-down traversal algorithm in the client. We guarantee overall geometric continuity and exploit programmable graphics hardware to achieve low CPU overload and high triangles throughput. Speculative terrain data prefetching is exploited for hiding network delay. Large datasets can be rendered in real-time with our system and the performance is almost independent of the dataset size.
Keywords
computational geometry; data visualisation; rendering (computer graphics); terrain mapping; cluster based real-time rendering system; geometry refinement; hierarchical view frustum culling; large terrain data rendering; large terrain data visualization; static quadtree; top-down traversal algorithm; view-dependent texture; Clustering algorithms; Data visualization; Delay; Geometry; Graphics; Hardware; Network servers; Real time systems; Rendering (computer graphics); Throughput; cluster based; large terrain data visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on
Print_ISBN
0-7695-2473-7
Type
conf
DOI
10.1109/CAD-CG.2005.24
Filename
1604661
Link To Document