DocumentCode :
3385146
Title :
RINSE: the real-time immersive network simulation environment for network security exercises
Author :
Liljenstam, Michael ; Liu, Jason ; Nicol, David ; Yuan, Yougu ; Yan, Guanhua ; Grier, Chris
Author_Institution :
Coordinated Sci. Lab., Illinois Univ., Urbana, IL, USA
fYear :
2005
fDate :
1-3 June 2005
Firstpage :
119
Lastpage :
128
Abstract :
The RINSE simulator is being developed to support large-scale network security preparedness and training exercises, involving hundreds of players and a modeled network composed of hundreds of LANs. The simulator must be able to present a realistic rendering of network behavior as attacks are launched and players diagnose events and try counter measures to keep network services operating. We describe the architecture and function of RINSE and outline how techniques like multiresolution traffic modeling and new routing simulation methods are used to address the scalability challenges of this application. We also describe in more detail new work on CPU/memory models necessary for the exercise scenarios and a latency absorption technique that help when extending the range of client tools usable by the players.
Keywords :
digital simulation; local area networks; rendering (computer graphics); telecommunication computing; telecommunication network routing; telecommunication security; LAN; RINSE simulator; large-scale network security; multiresolution traffic modeling; network routing; real-time immersive network simulation environment; realistic rendering; Computational modeling; Computer security; Discrete event simulation; Emulation; Hardware; Industrial training; Large-scale systems; Scalability; Telecommunication traffic; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Principles of Advanced and Distributed Simulation, 2005. PADS 2005. Workshop on
ISSN :
1087-4097
Print_ISBN :
0-7695-2383-8
Type :
conf
DOI :
10.1109/PADS.2005.23
Filename :
1443317
Link To Document :
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