• DocumentCode
    3390072
  • Title

    Spatial sound rendering for dynamic virtual environments

  • Author

    Cowan, Brett ; Kapralos, Bill

  • Author_Institution
    Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2013
  • fDate
    1-3 July 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    We present the details of a virtual sound rendering engine (VSRE) that is being developed for virtual environments and serious games. The VSRE incorporates innovative graphics processing unit-based methods to allow for the approximation of acoustical occlusion/diffraction and reverberation effects at interactive rates. In addition, the VSRE includes a GPU-based method that performs the one-dimensional convolution allowing for the incorporation of head-related transfer functions also at interactive rates. The VSRE is being developed as a research tool for examining multi-modal (audio-visual) interactions through the simple manipulation of the acoustic environment and audio parameters (sound quality), that will, through a series of human-based experiments, allow for the testing of the effect of varying these parameters may have on immersion, engagement, and visual fidelity perception within a virtual environment. Finally, we also provide a running time comparison of several one-dimensional convolution implementations.
  • Keywords
    acoustic signal processing; audio signal processing; convolution; graphics processing units; virtual reality; GPU based method; VSRE; acoustic environment; acoustical occlusion; audio parameter; audio-visual interaction; diffraction effect; dynamic virtual environment; graphic processing unit based method; head related transfer function; multimodal interaction; one dimensional convolution; one-dimensional convolution; reverberation effect; serious game; spatial sound rendering; virtual sound rendering engine; visual fidelity perception; Convolution; Games; Graphics processing units; Reflection; Rendering (computer graphics); Reverberation; Virtual environments; 3D sound; graphics processing unit (GPU); serious games; spatial sound; virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Signal Processing (DSP), 2013 18th International Conference on
  • Conference_Location
    Fira
  • ISSN
    1546-1874
  • Type

    conf

  • DOI
    10.1109/ICDSP.2013.6622815
  • Filename
    6622815