DocumentCode
3390768
Title
A combat complex system based on artificial life
Author
Cui, Yanliang ; Pi, Dechang
Author_Institution
Coll. of Inf. Sci. & Technol., Nanjing Univ. of Aeronaut. & Astronaut., Nanjing
fYear
2008
fDate
10-12 Oct. 2008
Firstpage
601
Lastpage
607
Abstract
The combat complex system named Arsenal is composed of a great deal of agents which could sense the surrounding as well as interact and collaborate with each other. Using bottom-up and synthesis artificial life method, Arsenal studies the emergence of combat tactics, namely the forming tactics under different surrounding, mission and opposed tactics. Arsenal models agent with BMCS modal to enable agent to memorize. Gene represents the character and Meme represents the spirit of agent. Prioritized Flocking algorithm is used to control agentpsilas moving in actual surroundings. Spirit factor could impact agentpsilas fight capability because evolution of meme describes the spreading of emotion. We use tactics evolve algorithm to develop both sidespsila tactics so that we could see the tendency that both sides tactics are adapting and then subjugate the opposed one.
Keywords
artificial life; military computing; multi-agent systems; Arsenal combat complex system; BMCS modal; artificial life; combat tactics; prioritized flocking algorithm; Arm; Biological cells; Control system synthesis; Decision making; Engines; Explosions; Fatigue; Genetic algorithms; Information science; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1786-5
Electronic_ISBN
978-1-4244-1787-2
Type
conf
DOI
10.1109/ASC-ICSC.2008.4675431
Filename
4675431
Link To Document