DocumentCode
3391623
Title
A research on sifting and application of rules in combat simulation
Author
Xiao-he Liu ; Xiao-li Gou ; Han-dong Zhu
Author_Institution
Oper. Simulation Lab. of Air Force Command Coll., Beijing
fYear
2008
fDate
10-12 Oct. 2008
Firstpage
831
Lastpage
835
Abstract
Rules are the basis of decision-making in the combat simulation execution. In event driven mode, when a certain event occurs, many rules are chosen and bring in different results in combat simulation process. Analyses the representation and execution of production rules, studies the rule priority based reasoning, defines two kinds of rule priority, default priority and user defined priority. It presents a method of sifting of multiple rules priority and designed system architecture and military rules database.
Keywords
decision making; military computing; combat simulation; decision-making; sifting; Databases; Decision making; Design engineering; Discrete event simulation; Educational institutions; Event detection; Laboratories; Logic; Operations research; Production; event driven; multiple rules priority sifting; priority; rule; sifting;
fLanguage
English
Publisher
ieee
Conference_Titel
System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1786-5
Electronic_ISBN
978-1-4244-1787-2
Type
conf
DOI
10.1109/ASC-ICSC.2008.4675477
Filename
4675477
Link To Document