DocumentCode :
339197
Title :
Visibility-based pursuit-evasion: the case of curved environments
Author :
LaValle, Steven M. ; Hinrichsen, John E.
Author_Institution :
Dept. of Comput. Sci., Iowa State Univ., Ames, IA, USA
Volume :
3
fYear :
1999
fDate :
1999
Firstpage :
1677
Abstract :
We consider the problem of visually searching for an unpredictable target that can move arbitrarily fast in a simply-connected, curved, two-dimensional environment. A complete algorithm is presented that is guaranteed to find the elusive target if it is possible for a single pursuer. The key to the algorithm is a cell decomposition based on critical visibility events that occur because of inflections and bitangents of the environment boundary. We have implemented the cell decomposition algorithm, and show several computed examples. The technique is an extension and simplification of a previous technique for searching a polygonal environment. Our solution can also be considered as a step towards a unified approach to pursuit-evasion strategies that have little dependency on the representation of the environment
Keywords :
computer vision; game theory; graph theory; path planning; search problems; target tracking; 2D curved environments; cell decomposition; critical visibility events; game theory; graph theory; path planning; pursuit-evasion strategies; target tracking; visual search; Computer aided software engineering; Computer science; Computer vision; Game theory; Graph theory; Humanoid robots; Humans; Law enforcement; Mobile robots; Robotics and automation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation, 1999. Proceedings. 1999 IEEE International Conference on
Conference_Location :
Detroit, MI
ISSN :
1050-4729
Print_ISBN :
0-7803-5180-0
Type :
conf
DOI :
10.1109/ROBOT.1999.770350
Filename :
770350
Link To Document :
بازگشت