• DocumentCode
    3392095
  • Title

    Leisure Time in Second Life: Cultural Differences and Similarities

  • Author

    Flores, Lilia Gómez ; Horner, Martyn

  • Author_Institution
    Digital Design Studio, Glasgow Sch. of Art, Glasgow, UK
  • fYear
    2010
  • fDate
    20-22 Oct. 2010
  • Firstpage
    215
  • Lastpage
    222
  • Abstract
    This paper analyses leisure activities in Cyber worlds such as Virtual Communities (VCs) in the Internet, and how people through their avatars explore this new worlds in search of fun. It makes a cross cultural study between three different cultures represented within a VC in the Internet. The three chosen cultures are Latin American, American and British, and the VC is Second Life (SL). The main objective is to assess if and how the cultural background of the people behind avatars influence leisure time spent in these communities, proposes a methodology using 3D avatars as researchers, and draws some conclusions about the subject.
  • Keywords
    Internet; avatars; behavioural sciences computing; Internet; Second Life; avatars; cultural differences; cultural similarities; cyberworlds; leisure time; virtual communities; Avatars; Communities; Games; Internet; Second Life; TV; Weapons; Second Life; avatars; leisure; virtual communities;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2010 International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-8301-3
  • Electronic_ISBN
    978-0-7695-4215-7
  • Type

    conf

  • DOI
    10.1109/CW.2010.73
  • Filename
    5655143