DocumentCode
3392095
Title
Leisure Time in Second Life: Cultural Differences and Similarities
Author
Flores, Lilia Gómez ; Horner, Martyn
Author_Institution
Digital Design Studio, Glasgow Sch. of Art, Glasgow, UK
fYear
2010
fDate
20-22 Oct. 2010
Firstpage
215
Lastpage
222
Abstract
This paper analyses leisure activities in Cyber worlds such as Virtual Communities (VCs) in the Internet, and how people through their avatars explore this new worlds in search of fun. It makes a cross cultural study between three different cultures represented within a VC in the Internet. The three chosen cultures are Latin American, American and British, and the VC is Second Life (SL). The main objective is to assess if and how the cultural background of the people behind avatars influence leisure time spent in these communities, proposes a methodology using 3D avatars as researchers, and draws some conclusions about the subject.
Keywords
Internet; avatars; behavioural sciences computing; Internet; Second Life; avatars; cultural differences; cultural similarities; cyberworlds; leisure time; virtual communities; Avatars; Communities; Games; Internet; Second Life; TV; Weapons; Second Life; avatars; leisure; virtual communities;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2010 International Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4244-8301-3
Electronic_ISBN
978-0-7695-4215-7
Type
conf
DOI
10.1109/CW.2010.73
Filename
5655143
Link To Document