DocumentCode
3392320
Title
Virtual terrain in a parametric 3D based bridge modeling system
Author
Wang, Feng ; Cheng, Xiaojun ; Shi, Guigang
Author_Institution
Dept. of Surveying & Geo-Inf., Tongji Univ., Shanghai
fYear
2008
fDate
10-12 Oct. 2008
Firstpage
1041
Lastpage
1045
Abstract
An algorithm was developed to quickly generate a virtual terrain in a parametric 3D based bridge modeling system. The terrainpsilas details was increased by using the fractal theory, a quadtree data structure was used to store triangulation irregular net (TIN) in order to accelerate the retrieval of the triangle containing the given point, the triangle retrieved was subdivided by sparse control points to join bridge models and terrain, the viewpoint range was controlled by a quickly collision detection method between the viewpoint and the terrain. Terrain, sky sphere and bridge models were organized together based on the tree structure, and a node sharing mechanism was designed to reduce the space complexity of the algorithm. In the end, a lifelike scene of bridge was generated. The algorithm has been used in the bridge design software developed by us, which proved the algorithm be efficient.
Keywords
quadtrees; terrain mapping; virtual reality; collision detection method; fractal theory; node sharing mechanism; parametric 3D based bridge modeling system; quadtree data structure; space complexity; triangulation irregular net; virtual terrain; Acceleration; Algorithm design and analysis; Bridges; Data structures; Fractals; Information retrieval; Layout; Software algorithms; Tin; Tree data structures;
fLanguage
English
Publisher
ieee
Conference_Titel
System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1786-5
Electronic_ISBN
978-1-4244-1787-2
Type
conf
DOI
10.1109/ASC-ICSC.2008.4675518
Filename
4675518
Link To Document