DocumentCode :
3392661
Title :
Real-time rendering of ocean in marine simulator
Author :
Hongxiang, Ren ; Yicheng, Jin ; Liling, Chen
Author_Institution :
Marine Dynamic Simulation & Control Lab., Dalian Maritime Univ., Dalian
fYear :
2008
fDate :
10-12 Oct. 2008
Firstpage :
1133
Lastpage :
1136
Abstract :
The scientific, rapid and realistic rendering of ocean is always a difficult problem in marine simulator. A spectrum method of ocean simulation was developed in the paper. The fast Fourier transform based on GPU was used to generate the height map. A grid model of concentric circles was proposed to replace ocean surface geometry, and the height of grid vertex could be obtained through accessing the height map in vertex shader. Then the choppy waves was simulated and the repeating tiles of ocean was reduced. The reflection and refraction of ocean surface were rendered. The method developed in the paper has been successfully applied in the visual system of marine simulator.
Keywords :
computer graphic equipment; digital simulation; fast Fourier transforms; marine systems; naval engineering computing; ocean waves; rendering (computer graphics); GPU; choppy waves; fast Fourier transform; graphics processing unit; marine simulator; ocean surface geometry; real-time ocean rendering; Animation; Atmospheric modeling; Fast Fourier transforms; Geometry; Laboratories; Layout; Ocean waves; Sea surface; Solid modeling; Visual system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-1786-5
Electronic_ISBN :
978-1-4244-1787-2
Type :
conf
DOI :
10.1109/ASC-ICSC.2008.4675536
Filename :
4675536
Link To Document :
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