DocumentCode
3392915
Title
Real-time simulation of meadow
Author
Li, Changfeng ; Guo, Xinyu ; Lu, Shenglian ; Wen, Weiliang
Author_Institution
Nat. Eng. Res. Center for Inf. Technol. in Agric.
fYear
2008
fDate
10-12 Oct. 2008
Firstpage
1205
Lastpage
1207
Abstract
We present a simple method to render outdoor grass meadow in real time. The technique employs vertex shaders to simulate the wagging effect of grass blades in wind blowing. In the vertex shader, a flexible structure for controlling the orientation and animation of grass blades is created. The wagging animation only affects the top vertices of a grass object. This technique achieves convincing results in real-time, and can be applied to other outdoor 3D games or simulations.
Keywords
computer animation; computer games; rendering (computer graphics); computer animation; grass blades; outdoor 3D games; outdoor grass meadow; real-time simulation; rendering; vertex shaders; Asia; Computational modeling; Scientific computing;
fLanguage
English
Publisher
ieee
Conference_Titel
System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1786-5
Electronic_ISBN
978-1-4244-1787-2
Type
conf
DOI
10.1109/ASC-ICSC.2008.4675551
Filename
4675551
Link To Document