• DocumentCode
    3392915
  • Title

    Real-time simulation of meadow

  • Author

    Li, Changfeng ; Guo, Xinyu ; Lu, Shenglian ; Wen, Weiliang

  • Author_Institution
    Nat. Eng. Res. Center for Inf. Technol. in Agric.
  • fYear
    2008
  • fDate
    10-12 Oct. 2008
  • Firstpage
    1205
  • Lastpage
    1207
  • Abstract
    We present a simple method to render outdoor grass meadow in real time. The technique employs vertex shaders to simulate the wagging effect of grass blades in wind blowing. In the vertex shader, a flexible structure for controlling the orientation and animation of grass blades is created. The wagging animation only affects the top vertices of a grass object. This technique achieves convincing results in real-time, and can be applied to other outdoor 3D games or simulations.
  • Keywords
    computer animation; computer games; rendering (computer graphics); computer animation; grass blades; outdoor 3D games; outdoor grass meadow; real-time simulation; rendering; vertex shaders; Asia; Computational modeling; Scientific computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-1786-5
  • Electronic_ISBN
    978-1-4244-1787-2
  • Type

    conf

  • DOI
    10.1109/ASC-ICSC.2008.4675551
  • Filename
    4675551