Title :
Interactive evolutionary design of anthropomorphic symbols
Author :
Dorris, Nathan ; Carnahan, Brian ; Orsini, Luke ; Kuntz, Lois-Ann
Author_Institution :
Dept. of Ind. & Syst. Eng., Auburn Univ., AL, USA
Abstract :
Although the computer science literature contains numerous examples that describe various interactive evolutionary computational (IEC) algorithms, few studies have focused on how use such algorithms to elicit design information from a population of human users. The purpose of this study was to address this gap in the literature by constructing and testing an IEC algorithm for anthropomorphic symbol design. A design group of 25 subjects used the algorithm to create 100 anthropomorphic symbols represented the emotions of anger, joy, fear, and sadness. The 100 symbols underwent comprehensions testing using a separate group of 30 subjects. Factor analysis of the nine limb angles comprising each symbol revealed that specific combinations of limb angles differed significantly between symbols based on the emotional referent the IEC algorithm users meant to convey. Comprehension testing results revealed that recognition accuracy for the joy symbols was highest while recognition accuracy for the anger symbols was lowest. The findings of the current study suggest the IEC algorithms can be used to identify important symbol design characteristics and generate symbols whose message is readily comprehended by end user populations.
Keywords :
anthropometry; evolutionary computation; human factors; interactive systems; anger symbols; anthropomorphic symbols; interactive evolutionary computation; interactive evolutionary design; recognition accuracy; Algorithm design and analysis; Anthropomorphism; Behavioral science; Computer industry; Design engineering; Feedback; IEC; Prototypes; Systems engineering and theory; Testing;
Conference_Titel :
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN :
0-7803-8515-2
DOI :
10.1109/CEC.2004.1330889