DocumentCode
3396638
Title
Evolution of emergent behaviors for shooting game characters in Robocode
Author
Hong, Jin-Hyuk ; Cho, Sung-Bae
Author_Institution
Dept. of Comput. Sci., Yonsei Univ., South Korea
Volume
1
fYear
2004
fDate
19-23 June 2004
Firstpage
634
Abstract
Various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since a character´s behavior is designed by a developer, the style can be static and simple. Even complex patterns designed by a developer cannot satisfy various users and easily make them feel tedious. A game should maintain various and complex character´s behaviors, but it is not easy for the developer to design them. In this paper, we adopt genetic algorithm to produce various and excellent behavior-styles for characters especially focusing on Robocode which is one of the promising simulators for artificial intelligence.
Keywords
artificial life; computer games; digital simulation; evolutionary computation; knowledge based systems; robots; virtual reality; Robocode; artificial intelligence; artificial life; digital characters; game intelligence; shooting game characters; video games; Animation; Artificial intelligence; Automatic control; Character generation; Computer science; Games; Genetic algorithms; Intelligent robots; Robotics and automation; Service robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN
0-7803-8515-2
Type
conf
DOI
10.1109/CEC.2004.1330917
Filename
1330917
Link To Document