DocumentCode :
3396638
Title :
Evolution of emergent behaviors for shooting game characters in Robocode
Author :
Hong, Jin-Hyuk ; Cho, Sung-Bae
Author_Institution :
Dept. of Comput. Sci., Yonsei Univ., South Korea
Volume :
1
fYear :
2004
fDate :
19-23 June 2004
Firstpage :
634
Abstract :
Various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since a character´s behavior is designed by a developer, the style can be static and simple. Even complex patterns designed by a developer cannot satisfy various users and easily make them feel tedious. A game should maintain various and complex character´s behaviors, but it is not easy for the developer to design them. In this paper, we adopt genetic algorithm to produce various and excellent behavior-styles for characters especially focusing on Robocode which is one of the promising simulators for artificial intelligence.
Keywords :
artificial life; computer games; digital simulation; evolutionary computation; knowledge based systems; robots; virtual reality; Robocode; artificial intelligence; artificial life; digital characters; game intelligence; shooting game characters; video games; Animation; Artificial intelligence; Automatic control; Character generation; Computer science; Games; Genetic algorithms; Intelligent robots; Robotics and automation; Service robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN :
0-7803-8515-2
Type :
conf
DOI :
10.1109/CEC.2004.1330917
Filename :
1330917
Link To Document :
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