• DocumentCode
    3396638
  • Title

    Evolution of emergent behaviors for shooting game characters in Robocode

  • Author

    Hong, Jin-Hyuk ; Cho, Sung-Bae

  • Author_Institution
    Dept. of Comput. Sci., Yonsei Univ., South Korea
  • Volume
    1
  • fYear
    2004
  • fDate
    19-23 June 2004
  • Firstpage
    634
  • Abstract
    Various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since a character´s behavior is designed by a developer, the style can be static and simple. Even complex patterns designed by a developer cannot satisfy various users and easily make them feel tedious. A game should maintain various and complex character´s behaviors, but it is not easy for the developer to design them. In this paper, we adopt genetic algorithm to produce various and excellent behavior-styles for characters especially focusing on Robocode which is one of the promising simulators for artificial intelligence.
  • Keywords
    artificial life; computer games; digital simulation; evolutionary computation; knowledge based systems; robots; virtual reality; Robocode; artificial intelligence; artificial life; digital characters; game intelligence; shooting game characters; video games; Animation; Artificial intelligence; Automatic control; Character generation; Computer science; Games; Genetic algorithms; Intelligent robots; Robotics and automation; Service robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1330917
  • Filename
    1330917