DocumentCode
3397903
Title
Intelligent path finding for avatars in Massively Multiplayer Online Games
Author
Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin
Author_Institution
Distrib. & Collaborative Virtual Environments Res. Lab., Univ. of Ottawa, Ottawa, ON
fYear
2009
fDate
March 30 2009-April 2 2009
Firstpage
61
Lastpage
65
Abstract
Path finding is an important feature of Massively Multiplayer Online Games (MMOG). In this paper, we propose a path finding algorithm for peer-to-peer online games. The proposed approach discovers a near optimal but cost effective path between any two points of a connected virtual world. The search space is reduced by the use of anchor points at each zone. As a result, computational cost and memory requirement for the system are relaxed. Moreover, active peers participate in path discovering process that reduces load on the server. In order to avoid repeated computation of a path, many sub-paths are reused at each zone whenever possible. The performance is verified through simulation.
Keywords
avatars; computer games; peer-to-peer computing; avatar; intelligent path finding algorithm; massively multiplayer online game; peer-to-peer online game; virtual world; Automatic control; Avatars; Business; Computational efficiency; Costs; Iterative algorithms; Online Communities/Technical Collaboration; Peer to peer computing; Tiles; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Virtual Environments, 2009. CIVE '09. IEEE Workshop on
Conference_Location
Nashville, TN
Print_ISBN
978-1-4244-2772-7
Type
conf
DOI
10.1109/CIVE.2009.4926319
Filename
4926319
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