• DocumentCode
    3397903
  • Title

    Intelligent path finding for avatars in Massively Multiplayer Online Games

  • Author

    Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin

  • Author_Institution
    Distrib. & Collaborative Virtual Environments Res. Lab., Univ. of Ottawa, Ottawa, ON
  • fYear
    2009
  • fDate
    March 30 2009-April 2 2009
  • Firstpage
    61
  • Lastpage
    65
  • Abstract
    Path finding is an important feature of Massively Multiplayer Online Games (MMOG). In this paper, we propose a path finding algorithm for peer-to-peer online games. The proposed approach discovers a near optimal but cost effective path between any two points of a connected virtual world. The search space is reduced by the use of anchor points at each zone. As a result, computational cost and memory requirement for the system are relaxed. Moreover, active peers participate in path discovering process that reduces load on the server. In order to avoid repeated computation of a path, many sub-paths are reused at each zone whenever possible. The performance is verified through simulation.
  • Keywords
    avatars; computer games; peer-to-peer computing; avatar; intelligent path finding algorithm; massively multiplayer online game; peer-to-peer online game; virtual world; Automatic control; Avatars; Business; Computational efficiency; Costs; Iterative algorithms; Online Communities/Technical Collaboration; Peer to peer computing; Tiles; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Virtual Environments, 2009. CIVE '09. IEEE Workshop on
  • Conference_Location
    Nashville, TN
  • Print_ISBN
    978-1-4244-2772-7
  • Type

    conf

  • DOI
    10.1109/CIVE.2009.4926319
  • Filename
    4926319