DocumentCode
3401008
Title
Trajectory generation and accumulation for partner robots based on structured learning
Author
Nojima, Yusuke ; Kubota, Naoyuki ; Kojima, Fumio
Author_Institution
Dept. of Syst. Functional Sci., Kobe Univ., Japan
Volume
2
fYear
2004
fDate
19-23 June 2004
Firstpage
2224
Abstract
The aim of This work is to develop partner robots that can obtain and accumulate human-friendly behaviors. To realize it, we use a concept of structured learning which emphasizes the importance of an interactive learning of several modules through interaction with its environment. In a proposed method, a robot obtains hand-to-hand behavior by using an interactive evolutionary computation based on human evaluations estimated by fuzzy state-value functions. Moreover, a self-organizing map is used for clustering human hand positions. A state-value function and a knowledge database are assigned to each clustered positions. Furthermore, the best trajectory is stored in the knowledge database to reuse it in the same situation. Some experimental results show the effectiveness of the proposed method.
Keywords
evolutionary computation; fuzzy set theory; knowledge based systems; learning (artificial intelligence); robots; self-organising feature maps; fuzzy state-value functions; hand-to-hand behavior; human evaluation model; human hand position clustering; human-friendly behaviors; interactive evolutionary computation; interactive learning; knowledge database; partner robots; self-organizing map; structured learning; trajectory accumulation; trajectory generation; Databases; Evolutionary computation; Human robot interaction; Humanoid robots; Intelligent robots; Intelligent structures; Learning; Legged locomotion; Manipulators; Trajectory;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN
0-7803-8515-2
Type
conf
DOI
10.1109/CEC.2004.1331173
Filename
1331173
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