DocumentCode :
3409056
Title :
Error analysis of 3Dc-based normal map compression and its application to optimized quantization
Author :
Yamasaki, Toshihiko ; Aizawa, Kiyoharu
Author_Institution :
Dept. of Inf. & Commun. Eng., Univ. of Tokyo, Tokyo
fYear :
2008
fDate :
March 31 2008-April 4 2008
Firstpage :
1177
Lastpage :
1180
Abstract :
Normal mapping is one of the most essential technologies for realistic three-dimensional computer graphics. In conventional normal map compression such as 3Dc, only the x and y components are encoded and the z components are restored based on the normalizing condition. In this paper, we present an intuitively comprehensive error analysis for this approach. As a result, we reveal in what condition compression error becomes larger. We also present a non-linear quantization algorithm based on the formula for better compression performance than the conventional approaches. Experimental results using 300 normal map demonstrate that the PSNR is improved by 0.29 dB on average. Our algorithm is compatible with random access and highly-parallel processing on GPU.
Keywords :
computer graphics; error analysis; 3Dc-based normal map compression; GPU; PSNR; comprehensive error analysis; nonlinear quantization algorithm; optimized quantization; realistic three-dimensional computer graphics; Application software; Bit rate; Compression algorithms; Computer graphics; Equations; Error analysis; Image coding; PSNR; Quantization; Transform coding; 3Dc; Normal map; compression; error analysis; non-linear quantization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. IEEE International Conference on
Conference_Location :
Las Vegas, NV
ISSN :
1520-6149
Print_ISBN :
978-1-4244-1483-3
Electronic_ISBN :
1520-6149
Type :
conf
DOI :
10.1109/ICASSP.2008.4517825
Filename :
4517825
Link To Document :
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