DocumentCode
3409254
Title
Smooth high-quality interactive visualization
Author
Grabner, Markus
Author_Institution
Comput. Graphics and Vision, Graz Univ. of Technol., Austria
fYear
2001
fDate
2001
Firstpage
87
Lastpage
94
Abstract
The paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fixed transition time to the interpolation process. Furthermore, a hybrid frame rate control system is proposed. Frame time is predicted based on the average rendering time per triangle, reducing oscillation and overshooting. A set of experiments demonstrates the advantages of both methods
Keywords
computational geometry; data visualisation; geophysics computing; interactive systems; interpolation; rendering (computer graphics); average rendering time; fixed transition time; frame time; geomorphing algorithm; hybrid frame rate control system; interactive visualization; interpolation parameter; interpolation process; oscillation; overshooting; screen-space geometric error; smooth high-quality interactive visualization; view-dependent simplification framework; Animation; Automatic control; Computer graphics; Continuous wavelet transforms; Control systems; Interpolation; Layout; Rendering (computer graphics); Switches; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Spring Conference on, 2001.
Conference_Location
Budmerice
Print_ISBN
0-7695-1215-1
Type
conf
DOI
10.1109/SCCG.2001.945342
Filename
945342
Link To Document