• DocumentCode
    3409254
  • Title

    Smooth high-quality interactive visualization

  • Author

    Grabner, Markus

  • Author_Institution
    Comput. Graphics and Vision, Graz Univ. of Technol., Austria
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    87
  • Lastpage
    94
  • Abstract
    The paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given. The interpolation parameter is derived from the screen-space geometric error instead of assigning a fixed transition time to the interpolation process. Furthermore, a hybrid frame rate control system is proposed. Frame time is predicted based on the average rendering time per triangle, reducing oscillation and overshooting. A set of experiments demonstrates the advantages of both methods
  • Keywords
    computational geometry; data visualisation; geophysics computing; interactive systems; interpolation; rendering (computer graphics); average rendering time; fixed transition time; frame time; geomorphing algorithm; hybrid frame rate control system; interactive visualization; interpolation parameter; interpolation process; oscillation; overshooting; screen-space geometric error; smooth high-quality interactive visualization; view-dependent simplification framework; Animation; Automatic control; Computer graphics; Continuous wavelet transforms; Control systems; Interpolation; Layout; Rendering (computer graphics); Switches; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Spring Conference on, 2001.
  • Conference_Location
    Budmerice
  • Print_ISBN
    0-7695-1215-1
  • Type

    conf

  • DOI
    10.1109/SCCG.2001.945342
  • Filename
    945342