DocumentCode
3409368
Title
Assessing Brain-Computer Interfaces for Controlling Serious Games
Author
Liarokapis, Fotis ; Vourvopoulos, Athanasios ; Ene, Alina ; Petridis, Panagiotis
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
4
Abstract
This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative game interfaces prior to some familiarisation with the device and in several cases a certain degree of calibration.
Keywords
Design methodology; Games; Guidelines; Heart rate; Physiology; Radio access networks; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624222
Filename
6624222
Link To Document