• DocumentCode
    3409824
  • Title

    Use of gaming sensors and customised exergames for parkinson´s disease rehabilitation: A proposed virtual reality framework

  • Author

    Paraskevopoulos, Ioannis ; Tsekleves, E.

  • fYear
    2013
  • fDate
    11-13 Sept. 2013
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The research in-progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson´s Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.
  • Keywords
    Avatars; Computer architecture; Intellectual property; Logic gates; Second Life; Servers; Virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
  • Conference_Location
    Poole
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2013.6624247
  • Filename
    6624247