DocumentCode
3410483
Title
Augmented reality serious game framework for rehabilitation with personal health records
Author
Jia-Kuan Lin ; Po-Hsun Cheng ; Yen Su ; Shao-Yu Wang ; Hsiang-Wen Lin ; Hsiao-Chi Hou ; Wen-Cheng Chiang ; Ssu-Wei Wu ; Jer-Junn Luh ; Mei-Ju Su
Author_Institution
Dept. of Software Eng., Kaohsiung Normal Univ., Kaohsiung, Taiwan
fYear
2011
fDate
13-15 June 2011
Firstpage
197
Lastpage
200
Abstract
Users interact with most electronic entertainment games via some specific electronic sensors, which are not part of the existing equipment in most household. As well, some electronic entertainment games claim to have medical rehabilitative effects. This research designs a series of web-based serious games (SGs) for rehabilitation utilization with a proposed framework that lets family users easily connect through the Internet without the need for special sensors. This system includes diverse SGs for different rehabilitation levels. Users can operate these SGs via mouse or hand movements. Therefore, it is not necessary for patients to buy or rent any extra rehabilitation equipment; all that is required is a personal computer at home. Some of these SGs are adapted to augmented reality technology. This system also connects directly with personal health records in order to log every rehabilitation activity. In addition, social networks, such as Facebook, can be used for connecting rehabilitation patients at home with each other. By simplifying access, this rehabilitation SG system increases the frequency of rehabilitative activity of patients at home.
Keywords
Internet; augmented reality; computer games; medical information systems; patient rehabilitation; personal information systems; social networking (online); telemedicine; Facebook; Internet; Web-based serious game; augmented reality serious game framework; electronic entertainment game; electronic sensor; hand movement; medical rehabilitative effect; mouse movement; patient rehabilitative activity; personal computer; personal health record; rehabilitation equipment; rehabilitation utilization; social network; Androids; Biomedical imaging; Games; Humanoid robots; Image color analysis; Irrigation; Augment reality; cybercare; digital camera; health information management; medical information system; patient rehabilitation; personal health records;
fLanguage
English
Publisher
ieee
Conference_Titel
e-Health Networking Applications and Services (Healthcom), 2011 13th IEEE International Conference on
Conference_Location
Columbia, MO
Print_ISBN
978-1-61284-695-8
Electronic_ISBN
978-1-61284-696-5
Type
conf
DOI
10.1109/HEALTH.2011.6026743
Filename
6026743
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