DocumentCode :
3415112
Title :
Optimal Server Selection and Pricing in Receiver-Driven P2P Streaming Systems
Author :
Guan-yao, Huang ; Pei-Lin, Hong ; Jin-sheng, Li
Author_Institution :
Dept. of Electron. Eng. & Inf. Sci., Univ. of Sci. & Technol. of China, Hefei
Volume :
2
fYear :
2006
fDate :
Sept. 2006
Firstpage :
1
Lastpage :
6
Abstract :
In receiver-driven P2P streaming architectures, a client peer may get resources from one or more server peers. The optimal peer selection problem is to minimize the total streaming cost subject to the bandwidth requirement. However, P2P peers are usually selfish identities who seek to maximize their own benefits. In this paper, we analyze the optimal peer selection problem in a game theoretic approach and use the well-known VCG procedure to schedule the pricing policy. We inspirit the true revelation of server peers´ cost value in order to minimize the total streaming cost. Our contributions also include a study of practical implementation of VCG and a discussion of the pricing mechanism in a repeated-game view.
Keywords :
game theory; network servers; peer-to-peer computing; scheduling; VCG procedure; game theoretic approach; optimal peer selection problem; optimal server selection; peer-tot-peer network; pricing policy; receiver-driven P2P streaming system; scheduling; selfish identity; Application software; Bandwidth; Cost function; Game theory; Information science; Mathematical model; Nash equilibrium; Peer to peer computing; Pricing; Robustness; Game Theory; P2P; Repeated Game; VCG;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Networks, 2006. ICON '06. 14th IEEE International Conference on
Conference_Location :
Singapore
ISSN :
1556-6463
Print_ISBN :
0-7803-9746-0
Type :
conf
DOI :
10.1109/ICON.2006.302669
Filename :
4087740
Link To Document :
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