• DocumentCode
    3415112
  • Title

    Optimal Server Selection and Pricing in Receiver-Driven P2P Streaming Systems

  • Author

    Guan-yao, Huang ; Pei-Lin, Hong ; Jin-sheng, Li

  • Author_Institution
    Dept. of Electron. Eng. & Inf. Sci., Univ. of Sci. & Technol. of China, Hefei
  • Volume
    2
  • fYear
    2006
  • fDate
    Sept. 2006
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In receiver-driven P2P streaming architectures, a client peer may get resources from one or more server peers. The optimal peer selection problem is to minimize the total streaming cost subject to the bandwidth requirement. However, P2P peers are usually selfish identities who seek to maximize their own benefits. In this paper, we analyze the optimal peer selection problem in a game theoretic approach and use the well-known VCG procedure to schedule the pricing policy. We inspirit the true revelation of server peers´ cost value in order to minimize the total streaming cost. Our contributions also include a study of practical implementation of VCG and a discussion of the pricing mechanism in a repeated-game view.
  • Keywords
    game theory; network servers; peer-to-peer computing; scheduling; VCG procedure; game theoretic approach; optimal peer selection problem; optimal server selection; peer-tot-peer network; pricing policy; receiver-driven P2P streaming system; scheduling; selfish identity; Application software; Bandwidth; Cost function; Game theory; Information science; Mathematical model; Nash equilibrium; Peer to peer computing; Pricing; Robustness; Game Theory; P2P; Repeated Game; VCG;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Networks, 2006. ICON '06. 14th IEEE International Conference on
  • Conference_Location
    Singapore
  • ISSN
    1556-6463
  • Print_ISBN
    0-7803-9746-0
  • Type

    conf

  • DOI
    10.1109/ICON.2006.302669
  • Filename
    4087740