Title :
Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design
Author :
Rilling, Stefan ; Wechselberger, Ulrich ; Mueller, Stefan
Author_Institution :
Inst. for Comput. Visualistics, Univ. of Koblenz, Koblenz, Germany
Abstract :
Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.
Keywords :
computer based training; computer games; data flow analysis; industrial training; middleware; object-oriented programming; automation industry training; computer game principle; data flow based component architecture; didactical requirement; game based training; game design; middleware component; technological challenge; Automation; Engines; Games; Industries; Training; Virtual environment; data flow architecture; object behaviour; serious games; training simulation;
Conference_Titel :
Cyberworlds (CW), 2010 International Conference on
Conference_Location :
Singapore
Print_ISBN :
978-1-4244-8301-3
Electronic_ISBN :
978-0-7695-4215-7