DocumentCode :
3418215
Title :
Real-Time Continuous Collision Detection Based on Swept Volume and Depth Texture
Author :
Ji Wang ; Zhengjun Zhai ; Xiaobin Cai
Author_Institution :
Comput. Sci. Coll., Northwestern Polytech. Univ., Xi´an
fYear :
2006
fDate :
Nov. 2006
Firstpage :
137
Lastpage :
140
Abstract :
We present a novel algorithm to perform continuous collision detection in distributed virtual environment. Our algorithm consists of four stages: (1) generating depth texture of model; (2) computing depth texture of swept volume by model depth texture; (3) mapping depth image of swept volume on a face of bounding box; (4) comparing depth of swept volume with depth of another object to detect collisions. We have implemented the algorithm and the results show that our algorithm is able to perform fast and accurate continuous collision detection and have fixed executing time to suit for real-time applications
Keywords :
collision avoidance; image texture; object detection; virtual reality; depth texture; distributed virtual environment; object detection; real-time continuous collision detection; swept volume; Application software; Avatars; Computer industry; Computer science; Detection algorithms; Educational institutions; Face detection; Interference; Object detection; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
0-7695-2754-X
Type :
conf
DOI :
10.1109/ICAT.2006.103
Filename :
4089226
Link To Document :
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