DocumentCode
3418215
Title
Real-Time Continuous Collision Detection Based on Swept Volume and Depth Texture
Author
Ji Wang ; Zhengjun Zhai ; Xiaobin Cai
Author_Institution
Comput. Sci. Coll., Northwestern Polytech. Univ., Xi´an
fYear
2006
fDate
Nov. 2006
Firstpage
137
Lastpage
140
Abstract
We present a novel algorithm to perform continuous collision detection in distributed virtual environment. Our algorithm consists of four stages: (1) generating depth texture of model; (2) computing depth texture of swept volume by model depth texture; (3) mapping depth image of swept volume on a face of bounding box; (4) comparing depth of swept volume with depth of another object to detect collisions. We have implemented the algorithm and the results show that our algorithm is able to perform fast and accurate continuous collision detection and have fixed executing time to suit for real-time applications
Keywords
collision avoidance; image texture; object detection; virtual reality; depth texture; distributed virtual environment; object detection; real-time continuous collision detection; swept volume; Application software; Avatars; Computer industry; Computer science; Detection algorithms; Educational institutions; Face detection; Interference; Object detection; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location
Hangzhou
Print_ISBN
0-7695-2754-X
Type
conf
DOI
10.1109/ICAT.2006.103
Filename
4089226
Link To Document