DocumentCode :
3418303
Title :
Tangible Cubes as Programming Objects
Author :
Smith, Andrew C.
Author_Institution :
Meraka Inst., CSIR, Pretoria
fYear :
2006
fDate :
Nov. 29 2006-Dec. 1 2006
Firstpage :
157
Lastpage :
161
Abstract :
In this paper, we describe early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer-illiterate children can create a symbolic program to control a humanoid robot toy. We describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development.
Keywords :
control engineering computing; humanoid robots; software engineering; alternative programming method; computer-illiterate children; humanoid robot toy; primary school participants; programming objects; programming sequences; symbolic program; tangible cubes; three-dimensional acrylic blocks; Africa; Circuits; Keyboards; Logic programming; Magnetic switching; Physics computing; Programming environments; Robot control; Robot programming; Switches;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
0-7695-2754-X
Type :
conf
DOI :
10.1109/ICAT.2006.121
Filename :
4089231
Link To Document :
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