Title :
Using a Game Engine Technique to Produce 3D Entertainment Contents
Author :
Noh, Seung Seok ; Hong, Sung Dea ; Park, Jin Wan
Abstract :
The computer game market has been growing rapidly all over the world with the game technology developing greatly caused from the development of computer technology and the increase in the prevalence of PC. Such excellent game technology has been used for making games and the various media design. For this reason, in this essay, the authors analyze the real time 3D game engine technology, the base of FPS (First Person Shooter) which is carried out through the character´s view and also show the entertainment contents production study and the way of future game engine development using past production pipeline
Keywords :
computer games; entertainment; 3D entertainment contents; First Person Shooter; computer game market; real time 3D game engine technology; Animation; Artificial intelligence; Games; Graphics; Jupiter; Pipelines; Production; Search engines; Space technology; Surfaces;
Conference_Titel :
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
0-7695-2754-X
DOI :
10.1109/ICAT.2006.139