DocumentCode :
3419137
Title :
Circular Arc Path Method: A New 2-D Polygon Blending Algorithm
Author :
Bai, Baogang ; Li, Zhongyue ; Pan, Zhigeng
Author_Institution :
Sch. of Comput. Sci. & Eng., Wenzhou Univ., Wenzhou
fYear :
2006
fDate :
Nov. 29 2006-Dec. 1 2006
Firstpage :
365
Lastpage :
368
Abstract :
2D shape blending or morphing is the process of continuously transforming one polygon into another, which is widely studied in 2D character animation, pattern matching, geometric modeling, virtual reality technologies and simulation, etc. ,and has found significant applications in those fields. Presents a new 2D shape blending algorithm based on the vertex circular arc path.After controlling the vertex locus preferably, the user controls the morph by specifying the types of vertex correspondence as well as the feature correspondence between the source and target shapes. Some techniques are also provided to control the vertex path during the morphing process. The amount of user input required to produce a morph is directly proportional to the amount of controls the user wishes to impose on the process. The user may allow the system to automatically generate the morph as well. Our approach is totally geometry based and is easy and fast enough in fully interactive time. Experimental results show that the two polygons can be blended as user prescribed whilst keeping the feature correspondence and feature preservation. The result is satisfactory. Experimental results show the applicability, flexibility, and expandability of our approach.
Keywords :
computational geometry; interpolation; splines (mathematics); 2D polygon blending algorithm; NURBS; character animation; computational geometry; geometric modeling; interpolation; pattern matching; shape blending; shape morphing; simulation; vertex circular arc path method; virtual reality; Animation; Automatic control; Computer science; Geometry; Interpolation; Laboratories; Mathematics; Pattern matching; Shape control; Solid modeling; 2-D shape blending; NURBS; vertex correspondence; vertex interpolation path;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
0-7695-2754-X
Type :
conf
DOI :
10.1109/ICAT.2006.47
Filename :
4089274
Link To Document :
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