• DocumentCode
    3419137
  • Title

    Circular Arc Path Method: A New 2-D Polygon Blending Algorithm

  • Author

    Bai, Baogang ; Li, Zhongyue ; Pan, Zhigeng

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Wenzhou Univ., Wenzhou
  • fYear
    2006
  • fDate
    Nov. 29 2006-Dec. 1 2006
  • Firstpage
    365
  • Lastpage
    368
  • Abstract
    2D shape blending or morphing is the process of continuously transforming one polygon into another, which is widely studied in 2D character animation, pattern matching, geometric modeling, virtual reality technologies and simulation, etc. ,and has found significant applications in those fields. Presents a new 2D shape blending algorithm based on the vertex circular arc path.After controlling the vertex locus preferably, the user controls the morph by specifying the types of vertex correspondence as well as the feature correspondence between the source and target shapes. Some techniques are also provided to control the vertex path during the morphing process. The amount of user input required to produce a morph is directly proportional to the amount of controls the user wishes to impose on the process. The user may allow the system to automatically generate the morph as well. Our approach is totally geometry based and is easy and fast enough in fully interactive time. Experimental results show that the two polygons can be blended as user prescribed whilst keeping the feature correspondence and feature preservation. The result is satisfactory. Experimental results show the applicability, flexibility, and expandability of our approach.
  • Keywords
    computational geometry; interpolation; splines (mathematics); 2D polygon blending algorithm; NURBS; character animation; computational geometry; geometric modeling; interpolation; pattern matching; shape blending; shape morphing; simulation; vertex circular arc path method; virtual reality; Animation; Automatic control; Computer science; Geometry; Interpolation; Laboratories; Mathematics; Pattern matching; Shape control; Solid modeling; 2-D shape blending; NURBS; vertex correspondence; vertex interpolation path;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    0-7695-2754-X
  • Type

    conf

  • DOI
    10.1109/ICAT.2006.47
  • Filename
    4089274