• DocumentCode
    3419547
  • Title

    A Real-Time Virtual Environment Rendering System

  • Author

    Deng, Hongbin ; Xu, Yihua ; Li Wang

  • Author_Institution
    Sch. of Comput. Sci. & Technol., Beijing Inst. of Technol., Beijing
  • fYear
    2006
  • fDate
    Nov. 29 2006-Dec. 1 2006
  • Firstpage
    458
  • Lastpage
    463
  • Abstract
    In this paper, we describe a rendering system that is capable of capturing and rendering dynamic environments at about 20 fps using a commercially available PC (1.8 GHz single processor) and IEEE 1394 cameras (each with resolution of 320times240). It does not rely on any additional custom hardware. Such a system permits streaming applications that involve real-time view synthesis from multiple cameras, such as 3D teleconferencing or chatting. View synthesis is performed using the closest two cameras, and relies on plane sweeping to produce a photoconsistent virtual image. In addition, an alpha matte is estimated at the virtual view in order to improve the rendering quality at the foreground/background boundaries. We illustrate the performance of our system on several dynamic environment examples.
  • Keywords
    cameras; real-time systems; rendering (computer graphics); virtual reality; IEEE 1394 camera; alpha matte; background boundary; foreground boundary; photoconsistent virtual image; plane sweeping; real-time view synthesis; real-time virtual environment rendering system; Cameras; Firewire; Hardware; Layout; Personal communication networks; Real time systems; Rendering (computer graphics); Teleconferencing; Virtual environment; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    0-7695-2754-X
  • Type

    conf

  • DOI
    10.1109/ICAT.2006.26
  • Filename
    4089293