Title :
A Real-Time Virtual Environment Rendering System
Author :
Deng, Hongbin ; Xu, Yihua ; Li Wang
Author_Institution :
Sch. of Comput. Sci. & Technol., Beijing Inst. of Technol., Beijing
fDate :
Nov. 29 2006-Dec. 1 2006
Abstract :
In this paper, we describe a rendering system that is capable of capturing and rendering dynamic environments at about 20 fps using a commercially available PC (1.8 GHz single processor) and IEEE 1394 cameras (each with resolution of 320times240). It does not rely on any additional custom hardware. Such a system permits streaming applications that involve real-time view synthesis from multiple cameras, such as 3D teleconferencing or chatting. View synthesis is performed using the closest two cameras, and relies on plane sweeping to produce a photoconsistent virtual image. In addition, an alpha matte is estimated at the virtual view in order to improve the rendering quality at the foreground/background boundaries. We illustrate the performance of our system on several dynamic environment examples.
Keywords :
cameras; real-time systems; rendering (computer graphics); virtual reality; IEEE 1394 camera; alpha matte; background boundary; foreground boundary; photoconsistent virtual image; plane sweeping; real-time view synthesis; real-time virtual environment rendering system; Cameras; Firewire; Hardware; Layout; Personal communication networks; Real time systems; Rendering (computer graphics); Teleconferencing; Virtual environment; Visualization;
Conference_Titel :
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
0-7695-2754-X
DOI :
10.1109/ICAT.2006.26