DocumentCode
3419726
Title
A facial animation based on emotional model for characters in 3D games
Author
Bangquan, Liu ; Yun, Meng
Author_Institution
Inf. Eng. Coll., DaHongying Univ., Ningbo, China
fYear
2012
fDate
24-26 Aug. 2012
Firstpage
1304
Lastpage
1307
Abstract
A believable virtual human should have both geometry shape, and autonomous emotion Based on previous researches on emotion models. In order to make player in games be capable of emotion expression, a suitable mathematical model should be first used to describe emotions. This paper presents a method to express character´s facial animation and an emotional model d based on psychology theory and ortony, clore, collins (OCC) model the architecture of a virtual character is presented and a formalization of a virtual character´s motivation is proposed. In addition, a character could confirm the range of perception dynamically according to his appraises to other objects in the environment. The Demo showed that the emotion model can drive player to be more facial animation.
Keywords
computer animation; computer games; 3D games; OCC model; autonomous emotion; emotion expression; emotional model; facial animation; geometry shape; mathematical model; ortony clore collins model; psychology theory; virtual character motivation; virtual human; Computational modeling; Educational institutions; 3D games; Facial Animation; emotion; player character; virtual human;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Processing (CSIP), 2012 International Conference on
Conference_Location
Xi´an, Shaanxi
Print_ISBN
978-1-4673-1410-7
Type
conf
DOI
10.1109/CSIP.2012.6309101
Filename
6309101
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