• DocumentCode
    3419726
  • Title

    A facial animation based on emotional model for characters in 3D games

  • Author

    Bangquan, Liu ; Yun, Meng

  • Author_Institution
    Inf. Eng. Coll., DaHongying Univ., Ningbo, China
  • fYear
    2012
  • fDate
    24-26 Aug. 2012
  • Firstpage
    1304
  • Lastpage
    1307
  • Abstract
    A believable virtual human should have both geometry shape, and autonomous emotion Based on previous researches on emotion models. In order to make player in games be capable of emotion expression, a suitable mathematical model should be first used to describe emotions. This paper presents a method to express character´s facial animation and an emotional model d based on psychology theory and ortony, clore, collins (OCC) model the architecture of a virtual character is presented and a formalization of a virtual character´s motivation is proposed. In addition, a character could confirm the range of perception dynamically according to his appraises to other objects in the environment. The Demo showed that the emotion model can drive player to be more facial animation.
  • Keywords
    computer animation; computer games; 3D games; OCC model; autonomous emotion; emotion expression; emotional model; facial animation; geometry shape; mathematical model; ortony clore collins model; psychology theory; virtual character motivation; virtual human; Computational modeling; Educational institutions; 3D games; Facial Animation; emotion; player character; virtual human;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Processing (CSIP), 2012 International Conference on
  • Conference_Location
    Xi´an, Shaanxi
  • Print_ISBN
    978-1-4673-1410-7
  • Type

    conf

  • DOI
    10.1109/CSIP.2012.6309101
  • Filename
    6309101