DocumentCode :
3419726
Title :
A facial animation based on emotional model for characters in 3D games
Author :
Bangquan, Liu ; Yun, Meng
Author_Institution :
Inf. Eng. Coll., DaHongying Univ., Ningbo, China
fYear :
2012
fDate :
24-26 Aug. 2012
Firstpage :
1304
Lastpage :
1307
Abstract :
A believable virtual human should have both geometry shape, and autonomous emotion Based on previous researches on emotion models. In order to make player in games be capable of emotion expression, a suitable mathematical model should be first used to describe emotions. This paper presents a method to express character´s facial animation and an emotional model d based on psychology theory and ortony, clore, collins (OCC) model the architecture of a virtual character is presented and a formalization of a virtual character´s motivation is proposed. In addition, a character could confirm the range of perception dynamically according to his appraises to other objects in the environment. The Demo showed that the emotion model can drive player to be more facial animation.
Keywords :
computer animation; computer games; 3D games; OCC model; autonomous emotion; emotion expression; emotional model; facial animation; geometry shape; mathematical model; ortony clore collins model; psychology theory; virtual character motivation; virtual human; Computational modeling; Educational institutions; 3D games; Facial Animation; emotion; player character; virtual human;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Processing (CSIP), 2012 International Conference on
Conference_Location :
Xi´an, Shaanxi
Print_ISBN :
978-1-4673-1410-7
Type :
conf
DOI :
10.1109/CSIP.2012.6309101
Filename :
6309101
Link To Document :
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