DocumentCode
3420139
Title
Human figure modeling for virtual environment applications
Author
Zeltzer, David
Author_Institution
Media Lab., MIT, Cambridge, MA, USA
fYear
1992
fDate
1-3 Sep 1992
Firstpage
117
Lastpage
122
Abstract
Many applications would benefit from graphical simulation and emerging virtual environment (VE) technologies, and for many of these cases, the VE system must be able to display accurate models of human figures. The author surveys major modeling techniques for representing and simulating synthetic humans, or virtual actors, and discusses the relative importance of these simulation and modeling techniques for various VE applications
Keywords
computer graphics; virtual reality; graphical simulation; human figure modeling; virtual environment applications; Application software; Auditory displays; Biological system modeling; Computational modeling; Computer displays; Computer simulation; Graphics; Humans; Solid modeling; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Communication, 1992. Proceedings., IEEE International Workshop on
Conference_Location
Tokyo
Print_ISBN
0-7803-0753-4
Type
conf
DOI
10.1109/ROMAN.1992.253925
Filename
253925
Link To Document