DocumentCode
3420477
Title
CLOD-Based Efficient Algorithm for Real-Time Terrain Walkthrough
Author
Wei, Wei ; Zhuang, Yu
Author_Institution
Inst. of Intelligent Archit., Huazhong Univ. of Sci. & Technol., Wuhan
fYear
2006
fDate
Nov. 2006
Firstpage
694
Lastpage
698
Abstract
The multi-resolution terrain technique is the most efficient tool for real-time rendering of a complex terrain. In this paper a bintree-based optimized algorithm for level of detail (LOD) terrain is applied based on the overall research of former algorithms. At the same time, the node evaluation function is given according to the influence of viewer´s orientation and terrain´s roughness and deviation, which gives an accurate explanation of the LOD node and increases the executive efficiency. Meanwhile the method of recovering cracks which Duchaineau used in his whitepaper is improved. Next, this paper presents an approach to maintain the frame coherence. Last, we use the improved algorithm to simulate the terrain and get a good effect
Keywords
real-time systems; rendering (computer graphics); terrain mapping; bintree-based optimized algorithm; frame coherence; level of detail; multiresolution terrain technique; node evaluation function; real-time terrain rendering; real-time terrain walkthrough; terrain deviation; terrain roughness; terrain simulation; viewer orientation; Computer displays; Error correction; Floods; Hardware; Layout; Merging; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location
Hangzhou
Print_ISBN
0-7695-2754-X
Type
conf
DOI
10.1109/ICAT.2006.48
Filename
4089340
Link To Document