• DocumentCode
    3420477
  • Title

    CLOD-Based Efficient Algorithm for Real-Time Terrain Walkthrough

  • Author

    Wei, Wei ; Zhuang, Yu

  • Author_Institution
    Inst. of Intelligent Archit., Huazhong Univ. of Sci. & Technol., Wuhan
  • fYear
    2006
  • fDate
    Nov. 2006
  • Firstpage
    694
  • Lastpage
    698
  • Abstract
    The multi-resolution terrain technique is the most efficient tool for real-time rendering of a complex terrain. In this paper a bintree-based optimized algorithm for level of detail (LOD) terrain is applied based on the overall research of former algorithms. At the same time, the node evaluation function is given according to the influence of viewer´s orientation and terrain´s roughness and deviation, which gives an accurate explanation of the LOD node and increases the executive efficiency. Meanwhile the method of recovering cracks which Duchaineau used in his whitepaper is improved. Next, this paper presents an approach to maintain the frame coherence. Last, we use the improved algorithm to simulate the terrain and get a good effect
  • Keywords
    real-time systems; rendering (computer graphics); terrain mapping; bintree-based optimized algorithm; frame coherence; level of detail; multiresolution terrain technique; node evaluation function; real-time terrain rendering; real-time terrain walkthrough; terrain deviation; terrain roughness; terrain simulation; viewer orientation; Computer displays; Error correction; Floods; Hardware; Layout; Merging; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    0-7695-2754-X
  • Type

    conf

  • DOI
    10.1109/ICAT.2006.48
  • Filename
    4089340