• DocumentCode
    3422004
  • Title

    Real-World Normal Map Capture for Nearly Flat Reflective Surfaces

  • Author

    Jacquet, Bastien ; Hane, Christian ; Koser, Kevin ; Pollefeys, Marc

  • Author_Institution
    ETH Zurich, Zurich, Switzerland
  • fYear
    2013
  • fDate
    1-8 Dec. 2013
  • Firstpage
    713
  • Lastpage
    720
  • Abstract
    Although specular objects have gained interest in recent years, virtually no approaches exist for marker less reconstruction of reflective scenes in the wild. In this work, we present a practical approach to capturing normal maps in real-world scenes using video only. We focus on nearly planar surfaces such as windows, facades from glass or metal, or frames, screens and other indoor objects and show how normal maps of these can be obtained without the use of an artificial calibration object. Rather, we track the reflections of real-world straight lines, while moving with a hand-held or vehicle-mounted camera in front of the object. In contrast to error-prone local edge tracking, we obtain the reflections by a robust, global segmentation technique of an ortho-rectified 3D video cube that also naturally allows efficient user interaction. Then, at each point of the reflective surface, the resulting 2D-curve to 3D-line correspondence provides a novel quadratic constraint on the local surface normal. This allows to globally solve for the shape by integrability and smoothness constraints and easily supports the usage of multiple lines. We demonstrate the technique on several objects and facades.
  • Keywords
    cartography; image reconstruction; image segmentation; object tracking; user interfaces; video cameras; video signal processing; 2D-curve; 3D-line correspondence; artificial calibration object; error-prone local edge tracking; global segmentation technique; hand-held camera; local surface normal map; markerless reconstruction; multiple lines; nearly flat reflective surfaces; ortho-rectified 3D video cube; quadratic constraint; real-world normal map capture; real-world straight lines; reflective scenes; reflective surface; specular objects; user interaction; vehicle-mounted camera; Calibration; Cameras; Glass; Sea surface; Surface reconstruction; Three-dimensional displays; Windows; normal map capture; reflection; reflective surface reconstruction; specular surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision (ICCV), 2013 IEEE International Conference on
  • Conference_Location
    Sydney, NSW
  • ISSN
    1550-5499
  • Type

    conf

  • DOI
    10.1109/ICCV.2013.94
  • Filename
    6751198