DocumentCode :
3424225
Title :
A Survey of P2P Virtual World Infrastructure
Author :
Bingqing Shen ; Jingzhi Guo ; Chen, Peng
Author_Institution :
Dept. of Comput. Sci. & Inf., Univ. of Macau, Macao, China
fYear :
2012
fDate :
9-11 Sept. 2012
Firstpage :
296
Lastpage :
303
Abstract :
With the development of computer science and virtual reality technology, virtual world evolves along the way of computer game development, from arcade games, console system games, LAN games, Internet connectivity games, unstructured games, games with player generation of content, worlds with designer-provided objectives, games with social networks, and open virtual worlds [1]. Traditional server-client structure does not scale well at least in the following three aspects which are limited number of players in each server, single point of failure risk, and unbalanced computation resource. This survey investigates another alternative, peer-to-peer (P2P) virtual world software infrastructure, to address these traditional architectural issues.
Keywords :
computer games; peer-to-peer computing; social networking (online); virtual reality; Internet connectivity games; LAN games; P2P virtual world infrastructure; arcade games; architectural issue; computer game development; computer science; console system games; peer-to-peer virtual world software infrastructure; social network; virtual reality technology; Computer architecture; Games; Network topology; Peer to peer computing; Scalability; Servers; Topology; Area of Interest (AoI); Peer-to-peer (P2P); Scalability; Virtual Environment; Virtual World;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
e-Business Engineering (ICEBE), 2012 IEEE Ninth International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4673-2601-8
Type :
conf
DOI :
10.1109/ICEBE.2012.55
Filename :
6468254
Link To Document :
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