Title :
A Parallel Algorithm for Rendering Huge Terrain Surfaces
Author :
Somosi, Norbert ; Petcu, Dana
Author_Institution :
Dept. of Comput. Sci., West Univ. of Timisoara
Abstract :
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported
Keywords :
parallel algorithms; rendering (computer graphics); terrain mapping; workstation clusters; huge terrain surface; parallel algorithm; parallel sort last; real time parallel rendering; sequential GeoMipMapping rendering; workstation cluster; Buffer storage; Clustering algorithms; Computer science; Displays; Fans; Graphics; Libraries; Parallel algorithms; Rendering (computer graphics); Testing;
Conference_Titel :
Symbolic and Numeric Algorithms for Scientific Computing, 2006. SYNASC '06. Eighth International Symposium on
Conference_Location :
Timisoara
Print_ISBN :
0-7695-2740-X
DOI :
10.1109/SYNASC.2006.8