DocumentCode
3428283
Title
A Parallel Algorithm for Rendering Huge Terrain Surfaces
Author
Somosi, Norbert ; Petcu, Dana
Author_Institution
Dept. of Comput. Sci., West Univ. of Timisoara
fYear
2006
fDate
Sept. 2006
Firstpage
274
Lastpage
278
Abstract
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported
Keywords
parallel algorithms; rendering (computer graphics); terrain mapping; workstation clusters; huge terrain surface; parallel algorithm; parallel sort last; real time parallel rendering; sequential GeoMipMapping rendering; workstation cluster; Buffer storage; Clustering algorithms; Computer science; Displays; Fans; Graphics; Libraries; Parallel algorithms; Rendering (computer graphics); Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Symbolic and Numeric Algorithms for Scientific Computing, 2006. SYNASC '06. Eighth International Symposium on
Conference_Location
Timisoara
Print_ISBN
0-7695-2740-X
Type
conf
DOI
10.1109/SYNASC.2006.8
Filename
4090330
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