• DocumentCode
    3428283
  • Title

    A Parallel Algorithm for Rendering Huge Terrain Surfaces

  • Author

    Somosi, Norbert ; Petcu, Dana

  • Author_Institution
    Dept. of Comput. Sci., West Univ. of Timisoara
  • fYear
    2006
  • fDate
    Sept. 2006
  • Firstpage
    274
  • Lastpage
    278
  • Abstract
    In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported
  • Keywords
    parallel algorithms; rendering (computer graphics); terrain mapping; workstation clusters; huge terrain surface; parallel algorithm; parallel sort last; real time parallel rendering; sequential GeoMipMapping rendering; workstation cluster; Buffer storage; Clustering algorithms; Computer science; Displays; Fans; Graphics; Libraries; Parallel algorithms; Rendering (computer graphics); Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Symbolic and Numeric Algorithms for Scientific Computing, 2006. SYNASC '06. Eighth International Symposium on
  • Conference_Location
    Timisoara
  • Print_ISBN
    0-7695-2740-X
  • Type

    conf

  • DOI
    10.1109/SYNASC.2006.8
  • Filename
    4090330