DocumentCode
3430460
Title
Patch Map for Fast Texture Synthesis
Author
Changzhen, Xiong ; Fenhong, Guo ; Jiancheng, Zou ; Dongxu, Qi
Author_Institution
Sun Yat-sen Univ., Guangzhou
fYear
2007
fDate
22-24 Aug. 2007
Firstpage
501
Lastpage
504
Abstract
A novel texture synthesis method is presented to form large and feature-preserved textures. The task of texture synthesis is divided into two phases: analysis, and synthesis. During the analysis phase, we generate a patch map via Graph cuts, feature deformation and matching. The main task of synthesis phase is to pick up a patch in the patch map and place it in the output to synthesize large target textures. The experimental results show that the patch map algorithm fast synthesizes high-quality textures ranging from regular to stochastic. Compared with the existing methods, our approach preserves texture feature well when pixel-based jump map algorithm and graph cuts method fail to produce good results.
Keywords
feature extraction; graph theory; image matching; image texture; feature deformation; feature matching; graph cut; patch map; texture analysis; texture synthesis method; Application software; Costs; Educational institutions; Humans; Information science; Joining processes; Mathematics; Stochastic processes; Sun; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Computers and Signal Processing, 2007. PacRim 2007. IEEE Pacific Rim Conference on
Conference_Location
Victoria, BC
Print_ISBN
978-1-4244-1189-4
Electronic_ISBN
1-4244-1190-4
Type
conf
DOI
10.1109/PACRIM.2007.4313283
Filename
4313283
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