DocumentCode
3436588
Title
Stealthy strategies for deception in hypergames with asymmetric information
Author
Gharesifard, Bahman ; Cortés, Jorge
Author_Institution
Dept. of Mech. & Aerosp. Eng., Univ. of California, San Diego, CA, USA
fYear
2011
fDate
12-15 Dec. 2011
Firstpage
5762
Lastpage
5767
Abstract
This paper considers games with incomplete asymmetric information, where one player (the deceiver) has privileged information about the other (the mark) and intends to employ it for belief manipulation. We use hypergames to represent the asymmetric information available to players and assume a probabilistic model for the actions of the mark. This framework allows us to formalize various notions of deception in a precise way. We provide a necessary condition and a sufficient condition for deceivability when the deceiver is allowed to reveal information to the mark as the game evolves. For the case when the deceiver acts stealthily, i.e., restricts her actions to those that do not contradict the belief of the mark, we are able to fully characterize when deception is possible. Moreover, we design the worst-case max-strategy that, when such a sequence of deceiving actions exists, is guaranteed to find it. An example illustrates our results.
Keywords
game theory; probability; asymmetric information; belief manipulation; hypergames deception; probabilistic model; stealthy strategy; worst-case max-strategy; Extraterrestrial measurements; Games; Markov processes; Probabilistic logic; Probability distribution; Stability analysis; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Decision and Control and European Control Conference (CDC-ECC), 2011 50th IEEE Conference on
Conference_Location
Orlando, FL
ISSN
0743-1546
Print_ISBN
978-1-61284-800-6
Electronic_ISBN
0743-1546
Type
conf
DOI
10.1109/CDC.2011.6160979
Filename
6160979
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