DocumentCode :
344072
Title :
Calibration of hand-held camera sequences for plenoptic modeling
Author :
Koch, R. ; Pollefeys, M. ; Heigl, B. ; Van Gool, L. ; Niemann, H.
Author_Institution :
Inst. for Comput. Sci., Kiel Univ., Germany
Volume :
1
fYear :
1999
fDate :
1999
Firstpage :
585
Abstract :
We focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important for plenoptic (image-based) modeling that captures the appearance of a scene by storing images from all possible directions. The plenoptic approach is appealing since it allows, in principle, fast scene rendering of scenes with complex geometry and surface reflections, without the need for an explicit geometrical scene model. However the acquired images have to be calibrated, and current approaches mostly use pre-calibrated acquisition systems. This limits the generality of the approach. We propose using an uncalibrated hand-held camera only. The image sequence is acquired by simply waving the camera around the scene objects, creating a zigzag scan path over the viewing sphere. We extend the sequential camera tracking of an existing structure-from-motion approach to the calibration of a mesh of viewpoints. Novel views are generated by piecewise mapping and interpolating the new image from the nearest viewpoints according to the viewpoint mesh. Local depth map estimates enhance the rendering process. Extensive experiments with ground truth data and hand-held sequences confirm the performance of our approach
Keywords :
calibration; computational geometry; image reconstruction; image sampling; image sequences; rendering (computer graphics); 3D scenes; computer vision; fast scene rendering; geometry-based scene reconstruction; ground truth data; hand-held camera sequence calibration; hand-held sequences; image-based modeling; image-based rendering; image-based scene reconstruction; interpolation; local depth map estimates; mesh of viewpoints; piecewise mapping; plenoptic modeling; rendering process; structure-from-motion approach; very long image sequences; viewing sphere; viewpoint mesh; zigzag scan path; Calibration; Cameras; Geometry; Image sampling; Image sequences; Layout; Mesh generation; Reflection; Rendering (computer graphics); Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision, 1999. The Proceedings of the Seventh IEEE International Conference on
Conference_Location :
Kerkyra
Print_ISBN :
0-7695-0164-8
Type :
conf
DOI :
10.1109/ICCV.1999.791277
Filename :
791277
Link To Document :
بازگشت