• DocumentCode
    3440951
  • Title

    Human behavior-oriented adaptive texture mapping: a time-critical approach for image-based virtual showrooms

  • Author

    Fujishiro, Issei ; Tanaka, Rika ; Maruyama, Tomoko

  • Author_Institution
    Dept. of Inf. Sci., Ochanomizu Univ., Tokyo, Japan
  • fYear
    1997
  • fDate
    1-5 Mar 1997
  • Firstpage
    4
  • Abstract
    Time critical rendering (TCR) has recently attracted much attention as an important framework for creating immersive virtual environments. TCR trades time indulgent pursuit of high quality rendering for direct control over the timing of rendering according to the variable frame rates required for participants´ interactions, so that more responsive interactivity can be achieved to keep him/her immersed in a virtual environment. The paper proposes a highly effective TCR approach to the level of detail control of textures used in image based virtual reality systems. Specifically, an adaptive texture mapping strategy based on a human behavior model is presented, where both the psychological and ergonomic aspects of interior space evaluation are taken into account to achieve more reasonable image qualities and frame rates than the conventional viewing distance based texture mapping. The feasibility of the new strategy is proven through preliminary space navigation experiments using a simple virtual showroom
  • Keywords
    ergonomics; human factors; image texture; psychology; rendering (computer graphics); virtual reality; TCR; direct control; ergonomic aspects; frame rates; high quality rendering; human behavior model; human behavior oriented adaptive texture mapping; image based virtual reality systems; image based virtual showrooms; image qualities; immersive virtual environments; interior space evaluation; preliminary space navigation experiments; responsive interactivity; simple virtual showroom; time critical approach; time critical rendering; variable frame rates; viewing distance based texture mapping; Adaptive systems; Control systems; Ergonomics; Humans; Psychology; Rendering (computer graphics); Time factors; Timing; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1997., IEEE 1997
  • Conference_Location
    Albuquerque, NM
  • ISSN
    1087-8270
  • Print_ISBN
    0-8186-7843-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1997.583038
  • Filename
    583038