DocumentCode
3441174
Title
3D Java web-based games development and deployment
Author
El Rhalibi, A. ; Merabti, M. ; Carter, C. ; Dennett, C. ; Cooper, S. ; Sabri, M. Ariff ; Fergus, P.
Author_Institution
Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
fYear
2009
fDate
2-4 April 2009
Firstpage
553
Lastpage
559
Abstract
Currently, Web-based online gaming applications are predominately utilising Adobe Flash or Java Applets as their core technologies. These games are often casual, two-dimensional games and do not utilise the specialist graphics hardware which has proliferated across modern PCs and Consoles. Multi-user online game play in these titles is often either non-existent or extremely limited. Computer games applications which grace the current generation of consoles and personal computers are designed to utilise the increasingly impressive hardware power at their disposal. However, these are commonly distributed using a physical medium or deployed through custom, proprietary networking mechanisms and rely upon platform-specific networking APIs to facilitate multi-user online game play. In order to unify the concepts of these disparate styles of gaming, in this paper we propose a novel integrated development environment called Homura and NetHomura. Homura is based on the Eclipse platform and extends the jME game engine, with new interfaces, content and libraries, thus, providing a software suite that integrates source editors, compilers, including spatial and positional editors to afford advanced graphical functionalities within the IDE. We also present two interconnected systems which are implemented using Java Web Start and JXTA P2P technologies, providing a platform-independent framework capable of deploying hardware accelerated cross-platform, cross-browser online-enabled Java games, as part of the NetHomura Project.
Keywords
Internet; Java; application program interfaces; computer games; computer graphic equipment; program compilers; programming environments; software libraries; 3D Java Web-based game development; Adobe Flash; Eclipse platform; JXTA P2P technology; Java Applet; Java Web Start; NetHomura integrated development environment; Web-based online gaming; computer game; cross-browser online-enabled Java game; graphical functionality; hardware accelerated cross-platform; jME game engine; multiuser online game; platform-specific networking API; software interface; software library; source compiler; source editor; Application software; Computer applications; Computer graphics; Engines; Hardware; Java; Microcomputers; Personal communication networks; Power generation; Software libraries; 3D Java Web-Based Game Development; Game Deployment; Game Networking; JXTA and P2P Architecture;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 2009. ICMCS '09. International Conference on
Conference_Location
Ouarzazate
Print_ISBN
978-1-4244-3756-6
Electronic_ISBN
978-1-4244-3757-3
Type
conf
DOI
10.1109/MMCS.2009.5256633
Filename
5256633
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