DocumentCode
3441304
Title
Interpolation synthesis for articulated figure motion
Author
Wiley, Douglas J. ; Hahn, James K.
Author_Institution
George Washington Univ., Washington, DC, USA
fYear
1997
fDate
1-5 Mar 1997
Firstpage
156
Lastpage
160
Abstract
Realistic real time articulated figure motion is achieved by reprocessing a stored database of motions. Motions are created to exact specification by interpolation from a set of example motions, effectively forming a parameterized motion model. A pre-processing step involving iterative calculations is used to allow efficient direct computations at run time. An inverse kinematics capability is shown that is based on interpolation. This method preserves the underlying qualities of the data, such as dynamical realism of motion capture, while generating a continuous range of required motions. Relevant applications include networked virtual reality and interactive entertainment
Keywords
computer animation; entertainment; interactive systems; interpolation; iterative methods; kinematics; real-time systems; realistic images; virtual reality; dynamical realism; exact specification; example motions; interactive entertainment; interpolation synthesis; inverse kinematics capability; iterative calculations; motion capture; networked virtual reality; parameterized motion model; realistic real time articulated figure motion; stored motion database reprocessing; Computational efficiency; Computational modeling; Databases; Interpolation; Kinematics; Libraries; Motion pictures; Network synthesis; TV; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1997., IEEE 1997
Conference_Location
Albuquerque, NM
ISSN
1087-8270
Print_ISBN
0-8186-7843-7
Type
conf
DOI
10.1109/VRAIS.1997.583065
Filename
583065
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