• DocumentCode
    3441304
  • Title

    Interpolation synthesis for articulated figure motion

  • Author

    Wiley, Douglas J. ; Hahn, James K.

  • Author_Institution
    George Washington Univ., Washington, DC, USA
  • fYear
    1997
  • fDate
    1-5 Mar 1997
  • Firstpage
    156
  • Lastpage
    160
  • Abstract
    Realistic real time articulated figure motion is achieved by reprocessing a stored database of motions. Motions are created to exact specification by interpolation from a set of example motions, effectively forming a parameterized motion model. A pre-processing step involving iterative calculations is used to allow efficient direct computations at run time. An inverse kinematics capability is shown that is based on interpolation. This method preserves the underlying qualities of the data, such as dynamical realism of motion capture, while generating a continuous range of required motions. Relevant applications include networked virtual reality and interactive entertainment
  • Keywords
    computer animation; entertainment; interactive systems; interpolation; iterative methods; kinematics; real-time systems; realistic images; virtual reality; dynamical realism; exact specification; example motions; interactive entertainment; interpolation synthesis; inverse kinematics capability; iterative calculations; motion capture; networked virtual reality; parameterized motion model; realistic real time articulated figure motion; stored motion database reprocessing; Computational efficiency; Computational modeling; Databases; Interpolation; Kinematics; Libraries; Motion pictures; Network synthesis; TV; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1997., IEEE 1997
  • Conference_Location
    Albuquerque, NM
  • ISSN
    1087-8270
  • Print_ISBN
    0-8186-7843-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1997.583065
  • Filename
    583065