• DocumentCode
    3441411
  • Title

    A distributed virtual driving simulator

  • Author

    Mourant, Ronald R. ; Qiu, Naizhong ; Chiu, Susan A.

  • Author_Institution
    Virtual Environ. Lab., Northeastern Univ., Boston, MA, USA
  • fYear
    1997
  • fDate
    1-5 Mar 1997
  • Firstpage
    208
  • Abstract
    The authors´ goal is to develop techniques for distributed driving simulation on low cost computers. Successful distributed environments have already been implemented for military and commercial applications (Macedonia et al., 1994, Stytz, 1996). These virtual environments are scalable and often use dead-reckoning algorithms to improve network performance. However, a driving simulator with multiple human controlled actors may require near or absolute synchronization. For example, when the lead driver in a car-following situation suddenly brakes, the following car driver needs to respond as quickly as possible to avoid a collision. Such driving paradigms suggest that broadcasting and dead-reckoning may be applicable only if the human controlled actors are further apart than some delta time value. Their multi-driver virtual driving simulator is an extension of the virtual environments driving simulator developed by Levine and Mourant (1995). The study compares two configurations. The first is a typical distributed virtual environment in that it will use standard networking. The second configuration utilizes cloned data acquisition. This is where the analog signals of each human controlled vehicle (gas pedal, brake pedal, and steering) are sent to every node. Since they currently have only two nodes that are located in close physical proximity, cloned data acquisition can be easily accomplished. Duplicate databases for the 3D environment and vehicles reside on each computer
  • Keywords
    automated highways; automobiles; digital simulation; distributed processing; road traffic; virtual reality; 3D environment; analog signals; car-following situation; cloned data acquisition; distributed driving simulation; distributed virtual driving simulator; duplicate databases; low cost computers; multi-driver virtual driving simulator; multiple human controlled actors; networking; vehicles; Application software; Computational modeling; Computer simulation; Costs; Data acquisition; Distributed computing; Humans; Military computing; Vehicles; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1997., IEEE 1997
  • Conference_Location
    Albuquerque, NM
  • ISSN
    1087-8270
  • Print_ISBN
    0-8186-7843-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1997.583072
  • Filename
    583072