Title :
Rendering snowing scene on GPU
Author :
Zhang, Jun ; Cai, Xingquan ; Li, Jinhong
Author_Institution :
Coll. of Inf. Eng., North China Univ. of Technol., Beijing, China
Abstract :
As the part of natural sceneries, snow scene is a familiar natural phenomenon in the north of China. In this paper, we present a new method to render snow scene on GPU based particle system. We simulate the whirling snowflakes in the sky and the snow deposition effect. Our method processes the birth and death of snow particles via index on CPU and uses a pair of Floating Point Textures on GPU to store the dynamic attributes of snow particles. Our method also updates the dynamic attributes of snow particles, and renders the system on GPU. We also provide a method based height field and establish some deposition rules to simulate the snow deposition. Finally, our experiments prove that our method is feasible and high performance. Our method can be used in computer animation, games, special movie effects, etc.
Keywords :
computer graphic equipment; coprocessors; floating point arithmetic; rendering (computer graphics); snow; China; GPU; floating point texture; graphics processing unit; natural scenery; rendering; snow deposition; snow particle; snow scene; whirling snowflake; Graphics processing unit; Random access memory; GPU (Graphics Processing Unit); snow deposition; snow particle; snowing scene;
Conference_Titel :
Intelligent Computing and Intelligent Systems (ICIS), 2010 IEEE International Conference on
Conference_Location :
Xiamen
Print_ISBN :
978-1-4244-6582-8
DOI :
10.1109/ICICISYS.2010.5658567