• DocumentCode
    3445099
  • Title

    "P2P scrabble. Can P2P games commence?"

  • Author

    Wierzbicki, Adam ; Kucharski, Tomasz

  • Author_Institution
    Polish-Japanese Inst. of Inf. Technol., Warsaw, Poland
  • fYear
    2004
  • fDate
    25-27 Aug. 2004
  • Firstpage
    100
  • Lastpage
    107
  • Abstract
    The article considers the design of P2P games without trusted, centralized resources. The main difficulty is how to prevent the possibility of cheating. The article considers scrabble as a case study and attempts to solve issues such as maintenance of public, private, and concealed public state, as well as secret drawing from a finite set of objects. The issues of state replication are considered to allow node leaves. The article presents a fair protocol for secret drawing from a finite state that is resistant to node leaves.
  • Keywords
    computer games; data privacy; file organisation; peer-to-peer computing; security of data; P2P games; P2P scrabble; commitment protocols; distributed hash tables; fair protocol; finite state; node leaves; secret drawing; secret sharing; state replication; trust management; trusted centralized resources; Computer architecture; Computer networks; Control systems; Cryptography; History; Information technology; Multiagent systems; Peer to peer computing; Physics computing; Protocols;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Peer-to-Peer Computing, 2004. Proceedings. Proceedings. Fourth International Conference on
  • Print_ISBN
    0-7695-2156-8
  • Type

    conf

  • DOI
    10.1109/PTP.2004.1334936
  • Filename
    1334936