DocumentCode :
3445099
Title :
"P2P scrabble. Can P2P games commence?"
Author :
Wierzbicki, Adam ; Kucharski, Tomasz
Author_Institution :
Polish-Japanese Inst. of Inf. Technol., Warsaw, Poland
fYear :
2004
fDate :
25-27 Aug. 2004
Firstpage :
100
Lastpage :
107
Abstract :
The article considers the design of P2P games without trusted, centralized resources. The main difficulty is how to prevent the possibility of cheating. The article considers scrabble as a case study and attempts to solve issues such as maintenance of public, private, and concealed public state, as well as secret drawing from a finite set of objects. The issues of state replication are considered to allow node leaves. The article presents a fair protocol for secret drawing from a finite state that is resistant to node leaves.
Keywords :
computer games; data privacy; file organisation; peer-to-peer computing; security of data; P2P games; P2P scrabble; commitment protocols; distributed hash tables; fair protocol; finite state; node leaves; secret drawing; secret sharing; state replication; trust management; trusted centralized resources; Computer architecture; Computer networks; Control systems; Cryptography; History; Information technology; Multiagent systems; Peer to peer computing; Physics computing; Protocols;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Peer-to-Peer Computing, 2004. Proceedings. Proceedings. Fourth International Conference on
Print_ISBN :
0-7695-2156-8
Type :
conf
DOI :
10.1109/PTP.2004.1334936
Filename :
1334936
Link To Document :
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