• DocumentCode
    3445187
  • Title

    An Expedite State Dissemination Mechanism for MMOGs

  • Author

    Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin

  • Author_Institution
    Sch. of Inf. Technol. & Eng., Ottawa Univ., Ottawa, ON
  • fYear
    2008
  • fDate
    7-9 May 2008
  • Firstpage
    199
  • Lastpage
    203
  • Abstract
    Massively multiuser online game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to a minimum. This paper proposes a novel state dissemination mechanism for MMOG in the context of hybrid P2P architecture by exploiting the idle period of the participating players. The proposed approach performs such task well ahead of other traditional approaches with the identical environmental setup. It expedites the task of state sharing even with heterogeneous environment. The performance of this technique is compared with the most popular multi-tree dissemination method. The measurement validates its superiority.
  • Keywords
    computer games; groupware; peer-to-peer computing; expedite state dissemination; heterogeneous environment; hybrid P2P architecture; massively multiuser online game; Costs; Information technology; International collaboration; Internet; Master-slave; Online Communities/Technical Collaboration; Parallel architectures; Peer to peer computing; Timing; Virtual environment; Game state; MMOG; P2P;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel Architectures, Algorithms, and Networks, 2008. I-SPAN 2008. International Symposium on
  • Conference_Location
    Sydney, NSW
  • ISSN
    1087-4089
  • Print_ISBN
    978-0-7695-3125-0
  • Type

    conf

  • DOI
    10.1109/I-SPAN.2008.38
  • Filename
    4520216