DocumentCode
3445187
Title
An Expedite State Dissemination Mechanism for MMOGs
Author
Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin
Author_Institution
Sch. of Inf. Technol. & Eng., Ottawa Univ., Ottawa, ON
fYear
2008
fDate
7-9 May 2008
Firstpage
199
Lastpage
203
Abstract
Massively multiuser online game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to a minimum. This paper proposes a novel state dissemination mechanism for MMOG in the context of hybrid P2P architecture by exploiting the idle period of the participating players. The proposed approach performs such task well ahead of other traditional approaches with the identical environmental setup. It expedites the task of state sharing even with heterogeneous environment. The performance of this technique is compared with the most popular multi-tree dissemination method. The measurement validates its superiority.
Keywords
computer games; groupware; peer-to-peer computing; expedite state dissemination; heterogeneous environment; hybrid P2P architecture; massively multiuser online game; Costs; Information technology; International collaboration; Internet; Master-slave; Online Communities/Technical Collaboration; Parallel architectures; Peer to peer computing; Timing; Virtual environment; Game state; MMOG; P2P;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Architectures, Algorithms, and Networks, 2008. I-SPAN 2008. International Symposium on
Conference_Location
Sydney, NSW
ISSN
1087-4089
Print_ISBN
978-0-7695-3125-0
Type
conf
DOI
10.1109/I-SPAN.2008.38
Filename
4520216
Link To Document