• DocumentCode
    3445655
  • Title

    A Kinect based Golf Swing Score and Grade System using GMM and SVM

  • Author

    Zhang, Lichao ; Hsieh, Jui-Chien ; Ting, Tsu-Te ; Huang, Yi-Chi ; Ho, Ya-Chih ; Ku, Lin-Kai

  • Author_Institution
    Dept. Cognitive Science, Xiamen University, China
  • fYear
    2012
  • fDate
    16-18 Oct. 2012
  • Firstpage
    711
  • Lastpage
    715
  • Abstract
    This study displays a method to recognize and segment the time-sequential postures of golf swing. Golf is a kind of sports that has been adopted by most universities for physical education in Taiwan. The correct posture of golf swing is the most important skill while training a golfer. The training of golf swing is tedious, ineffective, and time-consuming in the traditional university course, because the golf instructor has to correct the swing postures of every student one by one in a class with 50 students. It´s crucial to develop a system that can effectively recognize the steps of golf swing and facilitate self-learning of correct golf swing. First, a game controller, Kinect, is used to capture the 3D skeleton coordination of a golfer while performing swing. Second, the time-sequential postures of golf swing represented by Kinect´s skeleton coordination are then transformed into a symbol sequence through vector quantization. Third, This system use serial correlation GMM model and GMM-KL divergence kernel to score and recognize grade of Golf Swing. Evaluate result show our method achieve a good accuracy of score and recognize grade and significantly improves than the Standard GMM and other SVM kernel.
  • Keywords
    GMM scoring; Motion sequential classification; SVM kernel;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing (CISP), 2012 5th International Congress on
  • Conference_Location
    Chongqing, Sichuan, China
  • Print_ISBN
    978-1-4673-0965-3
  • Type

    conf

  • DOI
    10.1109/CISP.2012.6469827
  • Filename
    6469827