• DocumentCode
    3446373
  • Title

    Noncooperative network games for multi-class QoS provision

  • Author

    Park, Kihong

  • Author_Institution
    Dept. of Comput. Sci., Purdue Univ., West Lafayette, IN, USA
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    37
  • Abstract
    We summarize some recent results in noncooperative network games pertaining to multi-class QoS provision. They are of relevance to the design of networks capable of provisioning QoS-sensitive and differentiated services, a major challenge facing next generation networks. We first describe the single-switch (or LAN) system followed by work in many-switch (or WAN) systems
  • Keywords
    game theory; local area networks; quality of service; telecommunication network planning; wide area networks; LAN; WAN; many-switch systems; multi-class QoS provision; network design; next generation networks; noncooperative network games; single-switch system; Computer science; Game theory; Intelligent networks; Local area networks; Nash equilibrium; Next generation networking; Pricing; Switches; Telecommunication traffic; Wide area networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Theory and Networking Workshop, 1999
  • Conference_Location
    Metsovo
  • Print_ISBN
    0-7803-5954-2
  • Type

    conf

  • DOI
    10.1109/ITNW.1999.814347
  • Filename
    814347