Title :
The growth, accretion, and decay of cities
Author :
Peschon, John ; Isaksen, Leif ; Tyler, Brian
Author_Institution :
Middletown, CA, USA
Abstract :
The decision analysis way of thinking, including the notions of state and motion in state-space, is used to analyze the evolution of a city over decades of time and in response to a stream of decisions made by local government and others. Due to the numerous and complex interactions between the variables that characterize a city, we focus on a subsystem, or bipole, consisting of land use and transportation. We postulate five city structures with greatly differing population densities and transportation solutions, ranging from traditional pedestrian-friendly to auto-dependent sprawl. The dependent variables (including cost to the city, residents´ livability, pollution, and others) are simulated with the help of the popular computer game SimCity 2000
Keywords :
computer games; decision theory; demography; digital simulation; geography; social sciences; town and country planning; transportation; SimCity 2000; auto-dependent sprawl; bipole; city accretion; city decay; city evolution; city growth; city structures; computer game; computer simulation; cost; decisions; dependent variables; land use; local government; pedestrian-friendly cities; pollution; population densities; resident livability; state-space motion; subsystem; transportation; Cities and towns; Computational modeling; Computer simulation; Costs; Local government; Motion analysis; Pollution; State-space methods; Time factors; Transportation;
Conference_Titel :
Technology and Society Technical Expertise and Public Decisions, 1996. Proceedings., 1996 International Symposium on
Conference_Location :
Princeton, NJ
Print_ISBN :
0-7803-3345-4
DOI :
10.1109/ISTAS.1996.541167