• DocumentCode
    3451718
  • Title

    A step towards universal facial animation via volume morphing

  • Author

    Ulgen, Figen

  • Author_Institution
    Lexicus Div., Motorola, Palo Alto, CA, USA
  • fYear
    1997
  • fDate
    29 Sep-1 Oct 1997
  • Firstpage
    358
  • Lastpage
    363
  • Abstract
    As more and more of the virtual world inside our computers imitates real life, the creation of anthropomorphic agents is attracting attention. In the very near future, computer generated faces will be conversing with us via our personal computers, video phones and ATM machines. Although advances have been made in the field of computer facial animation, universal animation, which aims to animate any given computer face model automatically, has yet to be fully realized. This paper reports on an approach towards universal animation on polygonal 3-D face models with near-real time performance speed on personal computers. Platt´s facial model (1985) is used as a generic base for acquiring muscle information and a 3-D volume morphing technique is used to obtain different faces for animation. Transferring the muscle information on a generic face to other face models has been accomplished. New face models can be animated without the tedious process of muscle attachment which also requires a knowledge of facial anatomy
  • Keywords
    computer animation; 3D volume morphing technique; anthropomorphic agents; computer generated faces; muscle information; near-real time performance speed; polygonal 3D face models; universal facial animation; virtual world; Anatomy; Computational modeling; Face; Facial animation; Humans; Interpolation; Microcomputers; Muscles; Springs; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robot and Human Communication, 1997. RO-MAN '97. Proceedings., 6th IEEE International Workshop on
  • Conference_Location
    Sendai
  • Print_ISBN
    0-7803-4076-0
  • Type

    conf

  • DOI
    10.1109/ROMAN.1997.647012
  • Filename
    647012