DocumentCode
3451718
Title
A step towards universal facial animation via volume morphing
Author
Ulgen, Figen
Author_Institution
Lexicus Div., Motorola, Palo Alto, CA, USA
fYear
1997
fDate
29 Sep-1 Oct 1997
Firstpage
358
Lastpage
363
Abstract
As more and more of the virtual world inside our computers imitates real life, the creation of anthropomorphic agents is attracting attention. In the very near future, computer generated faces will be conversing with us via our personal computers, video phones and ATM machines. Although advances have been made in the field of computer facial animation, universal animation, which aims to animate any given computer face model automatically, has yet to be fully realized. This paper reports on an approach towards universal animation on polygonal 3-D face models with near-real time performance speed on personal computers. Platt´s facial model (1985) is used as a generic base for acquiring muscle information and a 3-D volume morphing technique is used to obtain different faces for animation. Transferring the muscle information on a generic face to other face models has been accomplished. New face models can be animated without the tedious process of muscle attachment which also requires a knowledge of facial anatomy
Keywords
computer animation; 3D volume morphing technique; anthropomorphic agents; computer generated faces; muscle information; near-real time performance speed; polygonal 3D face models; universal facial animation; virtual world; Anatomy; Computational modeling; Face; Facial animation; Humans; Interpolation; Microcomputers; Muscles; Springs; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Communication, 1997. RO-MAN '97. Proceedings., 6th IEEE International Workshop on
Conference_Location
Sendai
Print_ISBN
0-7803-4076-0
Type
conf
DOI
10.1109/ROMAN.1997.647012
Filename
647012
Link To Document