DocumentCode :
3451718
Title :
A step towards universal facial animation via volume morphing
Author :
Ulgen, Figen
Author_Institution :
Lexicus Div., Motorola, Palo Alto, CA, USA
fYear :
1997
fDate :
29 Sep-1 Oct 1997
Firstpage :
358
Lastpage :
363
Abstract :
As more and more of the virtual world inside our computers imitates real life, the creation of anthropomorphic agents is attracting attention. In the very near future, computer generated faces will be conversing with us via our personal computers, video phones and ATM machines. Although advances have been made in the field of computer facial animation, universal animation, which aims to animate any given computer face model automatically, has yet to be fully realized. This paper reports on an approach towards universal animation on polygonal 3-D face models with near-real time performance speed on personal computers. Platt´s facial model (1985) is used as a generic base for acquiring muscle information and a 3-D volume morphing technique is used to obtain different faces for animation. Transferring the muscle information on a generic face to other face models has been accomplished. New face models can be animated without the tedious process of muscle attachment which also requires a knowledge of facial anatomy
Keywords :
computer animation; 3D volume morphing technique; anthropomorphic agents; computer generated faces; muscle information; near-real time performance speed; polygonal 3D face models; universal facial animation; virtual world; Anatomy; Computational modeling; Face; Facial animation; Humans; Interpolation; Microcomputers; Muscles; Springs; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robot and Human Communication, 1997. RO-MAN '97. Proceedings., 6th IEEE International Workshop on
Conference_Location :
Sendai
Print_ISBN :
0-7803-4076-0
Type :
conf
DOI :
10.1109/ROMAN.1997.647012
Filename :
647012
Link To Document :
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