DocumentCode :
3452012
Title :
Modeling hair using level-of-detail representations
Author :
Ward, Kelly ; Lin, Ming C. ; Joohi, L. ; Fisher, Susan ; Macri, Dean
Author_Institution :
Univ. of North Carolina, Chapel Hill, NC, USA
fYear :
2003
fDate :
8-9 May 2003
Firstpage :
41
Lastpage :
47
Abstract :
We present a novel approach for modeling hair using level-of-detail representations. The set of representations include individual strands, hair clusters, and hair strips. They are represented using subdivision curves or surfaces, and have the same underlying base skeleton to maintain consistent high-level physical behavior when a transition between different levels-of detail occurs. This framework supports automatic simplification of dynamic simulation, collision detection, and graphical rendering of animated hair. It also offers flexibility to balance between the overall performance and visual quality, and can be used to model and render different hairstyles. We have used these level-of-detail representations to animate various hairstyles and obtained noticeable performance improvement, with little loss in visual quality.
Keywords :
computational geometry; computer animation; rendering (computer graphics); simulation; animated hair; automatic simplification; collision detection; consistent high-level physical behavior; dynamic simulation; geometric modeling; graphical rendering; hair clusters; hair modeling; hair strips; individual strands; level-of-detail representations; performance; subdivision curves; subdivision surfaces; underlying base skeleton; visual quality; Acceleration; Animation; Biological system modeling; Computational efficiency; Computational modeling; Hair; Humans; Rendering (computer graphics); Solid modeling; Strips;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN :
1087-4844
Print_ISBN :
0-7695-1934-2
Type :
conf
DOI :
10.1109/CASA.2003.1199302
Filename :
1199302
Link To Document :
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