• DocumentCode
    3452088
  • Title

    A procedural approach to animate interactive natural sceneries

  • Author

    Guerraz, Sylvain ; Perbet, Frank ; Raulo, David ; Faure, Francois ; Cani, Marie-Paule

  • fYear
    2003
  • fDate
    8-9 May 2003
  • Firstpage
    73
  • Lastpage
    78
  • Abstract
    This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [I I I] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.
  • Keywords
    computer animation; natural scenes; real-time systems; rendering (computer graphics); virtual reality; autonomous virtual humans; complex natural scene; grass; interactive natural sceneries; natural scenery; on-the-fly generation; procedural approach; real-time animation; rendering; trees; user-specified density maps; virtual objects; wind; Animation; Blades; Cameras; Clouds; Computational geometry; Humans; Layout; Rivers; Vegetation mapping; Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation and Social Agents, 2003. 16th International Conference on
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1934-2
  • Type

    conf

  • DOI
    10.1109/CASA.2003.1199306
  • Filename
    1199306