DocumentCode
3452088
Title
A procedural approach to animate interactive natural sceneries
Author
Guerraz, Sylvain ; Perbet, Frank ; Raulo, David ; Faure, Francois ; Cani, Marie-Paule
fYear
2003
fDate
8-9 May 2003
Firstpage
73
Lastpage
78
Abstract
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [I I I] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.
Keywords
computer animation; natural scenes; real-time systems; rendering (computer graphics); virtual reality; autonomous virtual humans; complex natural scene; grass; interactive natural sceneries; natural scenery; on-the-fly generation; procedural approach; real-time animation; rendering; trees; user-specified density maps; virtual objects; wind; Animation; Blades; Cameras; Clouds; Computational geometry; Humans; Layout; Rivers; Vegetation mapping; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN
1087-4844
Print_ISBN
0-7695-1934-2
Type
conf
DOI
10.1109/CASA.2003.1199306
Filename
1199306
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